Библиография „Дигитални изкуства“
До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на shurelov@nha.bg
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Нови заглавия в библиотеката, качени на 18 Януари 2022. Качвам веднъж месечно:
1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010 2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf 3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008 4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996 5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010 6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016 7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013 8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974 9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012 10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021
PhD Guide
Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18 ) - Rodopi (2004)
Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014
Henk Borgdorff - The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)
PhD Texts and Free Papers
Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004
Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004
Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985)
Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985)
Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002
Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture)
Burnham, Jack. Real Time Systems. Artforum, 1969
Burnham, Jack. Systems Esthetics. Artforum, 1968
Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media)
Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018
Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.)
Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004
Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004
Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004
Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019.
Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012
Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis
Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004.
Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004
Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004
Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis
Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004
Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980
Huxley, Julian. Transhumanism. 1958
Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007
Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago
Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008. PhD Thesis
Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001
Licht, Alan. Sound Art: Origins, Development and Ambiguities
Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007
McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011.
Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924
Reinfrut, David. Screen, Saver
Schwab, Michael. Early Computer Art and the Meaning of Information, 2003
Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013
Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S
ONLINE RESEARCH JOURNAL ISSN 1753-9854
Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963
Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)
Books
A
Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008
Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007
Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014
Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002
Ascott, Roy. Reframing Consciousness. Art Mind and Technology. Intellect Books, 1999
Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003
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Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011
Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010
Bender, Gretchen; Druckrey, Timothy. Culture on the Brink. Ideologies of Technology. Bay Press, Seattle, 1994
Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011
Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019
Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005
Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009
Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015
Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009
Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995
Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016
Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017
Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968
Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71
Burnham, Jack. The Structure of Art. George Braziller, New York, 1973
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Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973
Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014
Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015
Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011
Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019
Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013
Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004
Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013
Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999
Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013
Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993
Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013
Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009
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Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008
d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994
Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009
Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004
De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012
Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018
Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005
Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007
Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996
Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001
Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012
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Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015
Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005
Emmer, Michele. The Visual Mind II. The MIT Press, 2005
Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008
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Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011
Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006
Foster, Hal. Compulsive Beauty. The MIT Press, 1995
Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983
Foster, Hal. Prosthetic Gods. The MIT Press, 2004
Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985
Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008
Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018
Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018
Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005
Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008
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Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011
Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013
Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020
Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996
Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006
Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002
Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003
Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000
Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979
Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014
Grau, Oliver. Media Art Histories. The MIT Press, 2007
Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003
Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019
Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961
Groth, Sanne Krogh; Schulze, Holger. The Bloomsbury Handbook of Sound Art. Bloomsbury Academic, 2020
Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995
Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014
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Hansell, Gregory R.; Grassie, William. H± Transhumanism and Its Critics. Metanexus Institute, 2011
Hansen, Mark B.N.; Lenoir, Timothy. New Philosophy for New Media. The MIT Press, 2004
Haraway, Donna. Companion Species Manifesto. Dogs, People, and Significant Otherness. Prickly Paradigm Press, Chicago, 2003
Haraway, Donna J. Simians Cyborgs and Women. The Reinvention of Nature. Routledge, New York, 1991
Hazel, Gardiner; Charlie, Gere. Art practice in a digital culture. Ashgate Pub, Ashgate, 2010
I
Ihnatowicz, Edward. Cybernetic Art, 1983
Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004
Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000
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Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014
Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic. Prentice Hall, New Jersey, 1993
Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002
K
Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006
Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001
Kelly, Caleb. Sound. The MIT Press, 2011
Kim, Jihoon. Between Film Video and the Digital. Hybrid Moving Images in the Post-Media Age. Bloomsbury Academic, 2016
Kim, Gerard. Human Computer Interaction Fundamentals and Pravtice. CRC Press, 2015
Kim-Cohen, Seth. In the Blink of an Ear. Toward a Non-Cochlear Sonic Art. The Continuum, New York, 2009
Kinder, Marsha; McPherson, Tara. Transmedia Frictions. The Digital, the Arts, and the Humanities. University of California Press, 2014
Kirby, Michael. Happenings. An Illustrated Anthology. E. P. Dutton & Co., Inc., New York, 1965
Klotz, Heinrich. MediaScape (Video Art). Guggenheim Foundation, 1996
Kozel, Susan. Closer. Performance, Technologies, Phenomenology. The MIT Press, 2007
Krausse, Joachim; Lichtenstein, Claude. Your Private Sky. R. Buckminster Fuller. The Art of Design Science. Lars Muller Publishers, Zurich, 1999
Kronman, Linda; Zingerle, Andreas. Behind the Smart World. Saving Deleting and Resurfacing Data. servus.at, Linz, 2015
Krysa, Joasia. Curating Immateriality. The Work of the Curator in the Age of Network Systems, 2006
Krysa, Joasia; Parikka, Jussi. Writing and Unwriting Media Art History. Erkki Kurenniemi in 2048. The MIT Press, 2015
Kurzweil, Ray. How to Create a Mind. The Secret of Human Thought Revealed. Viking Adult, 2012
Kurzweil, Ray. The Age of Spiritual Machines. When Computers Exceed Human Intelligence. Viking Adult, 1999
Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005
Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013
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Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990
Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation. Springer-Verlag, New York, 2014
Lee, Newton; Digital Da Vinci. Computers in the Arts and Sciences. Springer, 2014
Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner. Packt Publishing, 2014
Lessig, Lawrence. Code. And Other Laws of Cyberspace, Version 2.0. Basic Books, 2006
Lessig, Lawrence. Free Culture: how big media uses technology and the law to lock down culture and control creativity. The Penguin Press, 2004
le Witt, Sol. Paragraphs on Conceptual Art. Artforum, 1967
Leslie, Esther; Synthetic Worlds. Nature, Art and the Chemical Industry. Reaktion Books Ltd, 2005
Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018
Lilley, Stephen. Transhumanism and Society. The Social Debate over Human Enhancement. Springer Netherlands, 2013
Liu, Catherine. Copying Machines. Taking Notes for the Automaton. University of Minnesota Press, 2000
Lombard, Matthew; Biocca, Frank; Freeman, Jonathan; IJsselsteijn, Wijnand. Schaevitz, Rachel J. Immersed in Media. Telepresence Theory, Measurement & Technology. Springer International Publishing, 2015
Lovejoy, Margot. Digital Currents. Art in the Electronic Age. Routledge, New York, 2004
Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000
Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001
M
Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003
Manovich, Lev. The Language of the New Media. The MIT Press, 2001
Manovich, Lev. Software Takes Command. Bloomsbury Academic, 2013
Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003
Massumi, Brian. A Shock to Thought Expressions After Deleuze and Guattari. Routledge, New York, 2002
Massumi, Brian. Semblance and Event. Activist Philosophy and the Occurrent Arts. The MIT Press, 2011
Mayer-Schonberger, Viktor; Cukier, Kenneth. Big Data. A Revolution That Will Transform How We Live, Work, and Think. An Eamon Dolan | Houghton Mifflin Harcourt, 2013
McCarthy, Kevin F.; Ondaatje, Elizabeth Heneghan. From Celluloid to Cyberspace. The Media Arts and the Changing Arts World. Rand Corporation, 2002
McEvilley, Thomas. The Triumph of Anti-Art. Documentext, 2005
McLuhan, Marshall. Understanding Media The Extensions of Man. The MIT Press, 1994
McRobert Laurie. Char Davies's Immersive Virtual Art and the Essence of Spatiality. University of Toronto Press, Scholarly Publishing Division, 2007
Mealing, Stuart. Computers and Art. Intellect Ltd., Bristol, 2002
Meigh-Andrews, Chris. A History of Video Art. Bloomsbury Academic, 2014
Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018
Mignonneau, Laurent; Sommerer, Christa. Wonderful Life. Gdansk, Catalogue, 2012
Mitchell, William J. Me, The Cyborg Self and the Networked City. The MIT Press, 2004
More, Max; Vita-More, Natasha. The Transhumanist Reader. Classical and Contemporary Essays on the Science, Technology, and Philosophy of the Human Future. Wiley-Blackwell, 2013
Moser, Mary Anne; MacLeod, Douglas. Immersed in Тechnology. Аrt and Virtual Environments. MIT Press, 1996
Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004
Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012
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Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996
Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007
Nissenbaum, Helen; Varnelis, Kazys. Modulated Cities: Networked Spaces, Reconstituted Subjects, The Architectural League of New York
Noll, A. Michael. Principles of Modern Communications Technology. Artech House, 2001
Noll, A. Michael. The Digital Computer as a Creative Medium. IEEE Spectrum Vol. 4, No. 10, 1967
Novak, David; Sakakeeny, Matt. Keywords in sound. Duke University Press, 2015
Nyce, James; Kahn, Paul. From Memex to Hypertext Vannevar Bush and the Minds Machine. Academic Press Inc., 1991
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Paasonen Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005
Paik, Nam June. Exposition of Music Electronic Television. Revisited. 1964
Paluszek, Michael; Thomas, Stephanie. MATLAB Machine Learning Recipes. Apress Media, 2nd Edition, 2019
Paul, Christiane. A Companion to Digital Art. Wiley-Blackwell, 2016
Paul, Christiane. Digital art. Thames & Hudson, 2003
Parker-Starbuck, Jennifer. Cyborg Theatre. Corporeal Technological Intersections in Multimedia Performance. Palgrave Macmillan UK, 2011
Pias, Claus; Vogl, Joseph. Cybernetics. The Macy Conferences 1946-1953. The Complete Transactions, 2016
Plant, Sadie. Zeros and Ones: Digital Women + The New Technoculture. Publisher Fourth Estate, 1997
Plunkett, Tom. Oracle Big Data, Handbook. McGraw-Hill Education, 2014
Pomarico, Alessandra. Pedagogy, Otherwise: The Reader. Ecoversities, 2018
Popper, Frank. From Technological to Virtual Art. Mit Press, 2006
Portanova, Stamatia. Moving without a Body. Digital Philosophy and Choreographic Thoughts. The MIT Press, 2013
Prix Ars Electronica. Cyber Arts. Catalogue, 2018
Prix Ars Electronica. Cyberarts. Catalogue, 2016
Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001
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Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009
Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018
Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism An Introduction. Peter Lang Edition, 2014
Rees, A.L.; White, Duncan; Ball, Steven; Curtis, David. Expanded Cinema. Art, Performance and Film. Tate Publishing, 2011
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Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data. Amsterdam University Press, 2016
Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013
Serexhe, Bernhard. Preservation of Digital Art: Theory and Practice. The project digital art conservation. AMBRA |V, 2013
Sheppard, P. J.; Walker, G. R. Telepresence. Springer US, 1999
Shieber, Stuart M. The Turing Test. Verbal Behavior as the Hallmark of Intelligence. The MIT Press, 2004
Sommerer, Christa; Jain, Lakhmi C.; Mignonneau, Laurent. The Art and Science of Interface and Interaction Design. Vol.1 [Studies in Computational Intelligence]. Springer, 2008
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Stocker, Gerfried; Sommerer, Christa; Mignonneau, Laurent. Interactive Art Research. SpringerWienNewYork, 2009
Suchman, Lucy. Human-Machine Reconfigurations. Plans and Situated Actions. Cambridge University Press, 2007
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Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015
Tomkins, Calvin. Marcel Duchamp. The Afternoon Interviews. Badlands Unlimited, 2013
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Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014
Ursprung, Philip; Smithson, Robert; Kaprow, Allan. Allan Kaprow, Robert Smithson, and the limits to Art. University of California Press, 2013
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Van Dijck, José; Poell, Thomas; de Waal, Martijn. The Platform Society. Public Values in a Connective World. Oxford University Press, USA, 2018
Van Saaze, Vivian. Installation Art and the Museum. Presentation and Conservation of Changing Artworks. Amsterdam University Press, 2013
Verwoert, Jan. Bas Jan Ader. In Search of the Miraculous. Afterall Books, 2006
Vesna, Victoria. Database Aesthetics. Art in the Age of Information Overflow. University of Minnesota Press, 2007
Voegelin, Salome. Listening to Noise and Silence. Towards a Philosophy of Sound Art. The Continuum, New York, 2010
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Wardrip, Fruin-Noah, Montfort, Nick. The New Media Reader. The MIT Press, 2003
Watkinson, John. The Art of Digital Video. Focal Press, 2008
Weibel, Peter. Beyond Art A Third Culture. Springer-Verlag/Wien, 2005
Westfahl, Gary. William Gibson. University of Illinois, 2013
Westgeest, Helen. Video Art Theory. A Comparative Approach. Wiley-Blackwell, 2015
Wiener, Norbert. Cybernetics. The MIT Press, 1985
Wiener, Norbert. The Human Use of Human Beings. FA Books, 1989
Wilson, Stephen. Information Arts. Intersections of Art, Science, and Technology. The MIT Press, 2001
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Youngblood, Gene, Expanded Cinema. E. P. Dutton & Co., Inc., New York, 1970
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Zaphiris, Panayiotis; Ang, Chee Siang. Human Computer Interaction: Concepts, Methodologies, Tools, and Applications. Information Science Reference, 2009
Zdebik, Jakub. Deleuze and the Map-Image. Aesthetics, Information, Code, and Digital Art. Bloomsbury, 2019
Zuboff, Shoshana. In the Age of the Smart Machine. The Future of Work and Power. Basic Books, New York, 1988
Zuboff, Shoshana. The Age of Surveillance Capitalism. The Fight for a Human Future at the New Frontier of Power. PublicAffairs Books, 2019
BG Борхес, Хорхе Луис, Градината с разклоняващите се пътеки Гибсън, Уилям. Невромантик. Камея, София, 1996 Дельоз, Жил; Гатари, Феликс. Ризома. Маклуън, Маршъл. Средството е съобщението Харауей, Дона, Киборг манифест
Търси се:
Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture
Shanken, Edward. Art and Electronic Media. Phaidon Press, 2009
Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason - White Heat Cold Logic. British Computer Art 1960–1980. The MIT Press, 2007
Schwartzman, Madeline. See Yourself Sensing. Redefining Human Perception. Black Dog Publishing, 2011
Skrebowski, Luke. Practicable. From Participation to Interaction in Contemporary Art. The MIT Press, 2016
Paul, Christiane. New Media in the White Cube and Beyond: Curatorial Models for Digital Art. University of California Press, 2008
Midson, Scott A. Cyborg Theology. Humans, Technology and God. I. B. Tauris, 2017
Marinetti. Critical Writings: New Edition
Marinetti, Filippo-Tommaso. Mafarka the Futurist.
We Are in Open Circuits
Davidson, Michael. Invalid Modernism: Disability and the Missing Body of the Aesthetic. Oxford University Press, 2019
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