Библиография „Дигитални изкуства“

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Библиография „Дигитални изкуства“

До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на shurelov@nha.bg

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Нови заглавия в библиотеката, качени на 18 Януари 2022. Качвам веднъж месечно:

1. Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008

2. Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018

3. Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003

4. Kelly, Caleb. Sound. The MIT Press, 2011

5. Kim, Gerard. Human Computer Interaction: Fundamentals and Practice. CRC Press, 2015

6. Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008

7. Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism: An Introduction. Peter Lang Edition, 2014

8. Goldberg, Roselee. Performance Live Art, 1909 to the Present. Landmark Books Intl, 1979

9. Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018

10. Paasonen, Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005


PhD Guide Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18 ) - Rodopi (2004) Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014 Henk Borgdorff - The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)


PhD Texts and Free Papers Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004 Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004 Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985) Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985) Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002 Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture) Burnham, Jack. Real Time Systems. Artforum, 1969 Burnham, Jack. Systems Esthetics. Artforum, 1968 Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media) Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018 Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.) Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004 Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004 Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004 Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019. Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012 Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004. Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004 Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004 Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004 Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004 Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980 Huxley, Julian. Transhumanism. 1958 Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007 Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008 Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001. Licht, Alan. Sound Art: Origins, Development and Ambiguities Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007 McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011. Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924 Reinfrut, David. Screen, Saver Schwab, Michael. Early Computer Art and the Meaning of Information, 2003 Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013 Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S ONLINE RESEARCH JOURNAL ISSN 1753-9854 Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963



Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)


Books

A Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008 Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007 Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014 Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002 Ascott, Roy. Reframing Consciousness. Art Mind and Technology. Intellect Books, 1999 Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003 B Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011 Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010 Bender, Gretchen; Druckrey, Timothy. Culture on the Brink. Ideologies of Technology. Bay Press, Seattle, 1994 Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011 Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019 Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005 Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009 Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009 Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995 Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016 Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017 Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968 Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71 Burnham, Jack. The Structure of Art. George Braziller, New York, 1973 C Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973 Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014 Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015 Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011 Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019 Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013 Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004 Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013 Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999 Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013 Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993. Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013 Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009 D Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008 d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994 Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009 Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004 De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012 Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018 Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005 Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007 Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996 Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001 Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012 E Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015 Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005 Emmer, Michele. The Visual Mind II. The MIT Press, 2005 Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008 F Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011 Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006 Foster, Hal. Compulsive Beauty. The MIT Press, 1995 Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983 Foster, Hal. Prosthetic Gods. The MIT Press, 2004 Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985 Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008 Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018 Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018 Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005 Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008 G Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011 Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013 Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020 Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996 Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006 Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002 Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003 Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000 Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979 Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014 Grau, Oliver. Media Art Histories. The MIT Press, 2007 Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003 Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019 Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961 Groth, Sanne Krogh; Schulze, Holger. The Bloomsbury Handbook of Sound Art. Bloomsbury Academic, 2020 Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995 Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014 H Hansell, Gregory R.; Grassie, William. H± Transhumanism and Its Critics. Metanexus Institute, 2011 Hansen, Mark B.N.; Lenoir, Timothy. New Philosophy for New Media. The MIT Press, 2004 Haraway, Donna. Companion Species Manifesto. Dogs, People, and Significant Otherness. Prickly Paradigm Press, Chicago, 2003 Haraway, Donna J. Simians Cyborgs and Women. The Reinvention of Nature. Routledge, New York, 1991 Hazel, Gardiner; Charlie, Gere. Art practice in a digital culture. Ashgate Pub, Ashgate, 2010 I Ihnatowicz, Edward. Cybernetic Art, 1983 Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004 Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000 J Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014 Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic. Prentice Hall, New Jersey, 1993 Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002 K Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006 Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001 Kelly, Caleb. Sound. The MIT Press, 2011 Kim, Jihoon. Between Film Video and the Digital. Hybrid Moving Images in the Post-Media Age. Bloomsbury Academic, 2016 Kim, Gerard. Human Computer Interaction Fundamentals and Pravtice. CRC Press, 2015 Kim-Cohen, Seth. In the Blink of an Ear. Toward a Non-Cochlear Sonic Art. The Continuum, New York, 2009 Kinder, Marsha; McPherson, Tara. Transmedia Frictions. The Digital, the Arts, and the Humanities. University of California Press, 2014 Kirby, Michael. Happenings. An Illustrated Anthology. E. P. Dutton & Co., Inc., New York, 1965 Klotz, Heinrich. MediaScape (Video Art). Guggenheim Foundation, 1996 Kozel, Susan. Closer. Performance, Technologies, Phenomenology. The MIT Press, 2007 Krausse, Joachim; Lichtenstein, Claude. Your Private Sky. R. Buckminster Fuller. The Art of Design Science. Lars Muller Publishers, Zurich, 1999 Kronman, Linda; Zingerle, Andreas. Behind the Smart World. Saving Deleting and Resurfacing Data. servus.at, Linz, 2015 Krysa, Joasia. Curating Immateriality. The Work of the Curator in the Age of Network Systems, 2006 Krysa, Joasia; Parikka, Jussi. Writing and Unwriting Media Art History. Erkki Kurenniemi in 2048. The MIT Press, 2015 Kurzweil, Ray. How to Create a Mind. The Secret of Human Thought Revealed. Viking Adult, 2012 Kurzweil, Ray. The Age of Spiritual Machines. When Computers Exceed Human Intelligence. Viking Adult, 1999 Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005 Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013 L Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990 Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation. Springer-Verlag, New York, 2014 Lee, Newton; Digital Da Vinci. Computers in the Arts and Sciences. Springer, 2014 Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner. Packt Publishing, 2014 Lessig, Lawrence. Code. And Other Laws of Cyberspace, Version 2.0. Basic Books, 2006 Lessig, Lawrence. Free Culture: how big media uses technology and the law to lock down culture and control creativity. The Penguin Press, 2004 le Witt, Sol. Paragraphs on Conceptual Art. Artforum, 1967 Leslie, Esther; Synthetic Worlds. Nature, Art and the Chemical Industry. Reaktion Books Ltd, 2005 Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018 Lilley, Stephen. Transhumanism and Society. The Social Debate over Human Enhancement. Springer Netherlands, 2013 Liu, Catherine. Copying Machines. Taking Notes for the Automaton. University of Minnesota Press, 2000 Lombard, Matthew; Biocca, Frank; Freeman, Jonathan; IJsselsteijn, Wijnand. Schaevitz, Rachel J. Immersed in Media. Telepresence Theory, Measurement & Technology. Springer International Publishing, 2015 Lovejoy, Margot. Digital Currents. Art in the Electronic Age. Routledge, New York, 2004 Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000 Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001 M Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003 Manovich, Lev. The Language of the New Media. The MIT Press, 2001 Manovich, Lev. Software Takes Command. Bloomsbury Academic, 2013 Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003 Massumi, Brian. A Shock to Thought Expressions After Deleuze and Guattari. Routledge, New York, 2002 Massumi, Brian. Semblance and Event. Activist Philosophy and the Occurrent Arts. The MIT Press, 2011 Mayer-Schonberger, Viktor; Cukier, Kenneth. Big Data. A Revolution That Will Transform How We Live, Work, and Think. An Eamon Dolan | Houghton Mifflin Harcourt, 2013 McCarthy, Kevin F.; Ondaatje, Elizabeth Heneghan. From Celluloid to Cyberspace. The Media Arts and the Changing Arts World. Rand Corporation, 2002 McEvilley, Thomas. The Triumph of Anti-Art. Documentext, 2005 McLuhan, Marshall. Understanding Media The Extensions of Man. The MIT Press, 1994 McRobert Laurie. Char Davies's Immersive Virtual Art and the Essence of Spatiality. University of Toronto Press, Scholarly Publishing Division, 2007 Mealing, Stuart. Computers and Art. Intellect Ltd., Bristol, 2002 Meigh-Andrews, Chris. A History of Video Art. Bloomsbury Academic, 2014 Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018 Mignonneau, Laurent; Sommerer, Christa. Wonderful Life. Gdansk, Catalogue, 2012 Mitchell, William J. Me, The Cyborg Self and the Networked City. The MIT Press, 2004 More, Max; Vita-More, Natasha. The Transhumanist Reader. Classical and Contemporary Essays on the Science, Technology, and Philosophy of the Human Future. Wiley-Blackwell, 2013 Moser, Mary Anne; MacLeod, Douglas. Immersed in Тechnology. Аrt and Virtual Environments. MIT Press, 1996 Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004 Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012 N Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996 Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007 Nissenbaum, Helen; Varnelis, Kazys. Modulated Cities: Networked Spaces, Reconstituted Subjects, The Architectural League of New York Noll, A. Michael. Principles of Modern Communications Technology. Artech House, 2001 Noll, A. Michael. The Digital Computer as a Creative Medium. IEEE Spectrum Vol. 4, No. 10, 1967 Novak, David; Sakakeeny, Matt. Keywords in sound. Duke University Press, 2015 Nyce, James; Kahn, Paul. From Memex to Hypertext Vannevar Bush and the Minds Machine. Academic Press Inc., 1991 O P Paasonen Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005 Paik, Nam June. Exposition of Music Electronic Television. Revisited. 1964 Paluszek, Michael; Thomas, Stephanie. MATLAB Machine Learning Recipes. Apress Media, 2nd Edition, 2019 Paul, Christiane. A Companion to Digital Art. Wiley-Blackwell, 2016. Paul, Christiane. Digital art. Thames & Hudson, 2003 Parker-Starbuck, Jennifer. Cyborg Theatre. Corporeal Technological Intersections in Multimedia Performance. Palgrave Macmillan UK, 2011 Pias, Claus; Vogl, Joseph. Cybernetics. The Macy Conferences 1946-1953. The Complete Transactions, 2016 Plant, Sadie. Zeros and Ones: Digital Women + The New Technoculture. Publisher Fourth Estate, 1997 Plunkett, Tom. Oracle Big Data, Handbook. McGraw-Hill Education, 2014 Pomarico, Alessandra. Pedagogy, Otherwise: The Reader. Ecoversities, 2018 Popper, Frank. From Technological to Virtual Art. Mit Press, 2006 Portanova, Stamatia. Moving without a Body. Digital Philosophy and Choreographic Thoughts. The MIT Press, 2013 Prix Ars Electronica. Cyber Arts. Catalogue, 2018 Prix Ars Electronica. Cyberarts. Catalogue, 2016 Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001 Q

R Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009 Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018 Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism An Introduction. Peter Lang Edition, 2014 Rees, A.L.; White, Duncan; Ball, Steven; Curtis, David. Expanded Cinema. Art, Performance and Film. Tate Publishing, 2011 Reichardt, Jasia. Cybernetic Serendipity. The Computer and the Arts. Studio International Catalog, 1968 Rotman, Brian. Becoming beside ourselves: the alphabet, ghosts, and distributed human being. Duke University Press, 2008 Rush, Michael. Video Art. Thames & Hudson, 2003 S Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data. Amsterdam University Press, 2016 Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013 Serexhe, Bernhard. Preservation of Digital Art: Theory and Practice. The project digital art conservation. AMBRA |V, 2013 Sheppard, P. J.; Walker, G. R. Telepresence. Springer US, 1999 Shieber, Stuart M. The Turing Test. Verbal Behavior as the Hallmark of Intelligence. The MIT Press, 2004. Sommerer, Christa; Jain, Lakhmi C.; Mignonneau, Laurent. The Art and Science of Interface and Interaction Design. Vol.1 [Studies in Computational Intelligence]. Springer, 2008 Spinrad, Paul. VJ book. Feral House, 2005 Stein, Dorothy. Ada. A Life and a Legacy. The MIT Press, 1985 Stocker, Gerfried; Sommerer, Christa; Mignonneau, Laurent. Interactive Art Research. SpringerWienNewYork, 2009 Suchman, Lucy. Human-Machine Reconfigurations. Plans and Situated Actions. Cambridge University Press, 2007 T Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015 Tomkins, Calvin. Marcel Duchamp. The Afternoon Interviews. Badlands Unlimited, 2013 U Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014 Ursprung, Philip; Smithson, Robert; Kaprow, Allan. Allan Kaprow, Robert Smithson, and the limits to Art. University of California Press (2013) V Van Dijck, José; Poell, Thomas; de Waal, Martijn. The Platform Society. Public Values in a Connective World. Oxford University Press, USA, 2018 Van Saaze, Vivian. Installation Art and the Museum. Presentation and Conservation of Changing Artworks. Amsterdam University Press, 2013 Verwoert, Jan. Bas Jan Ader. In Search of the Miraculous. Afterall Books, 2006 Vesna, Victoria. Database Aesthetics. Art in the Age of Information Overflow. University of Minnesota Press, 2007 Voegelin, Salome. Listening to Noise and Silence. Towards a Philosophy of Sound Art. The Continuum, New York, 2010 W Wardrip, Fruin-Noah, Montfort, Nick. The New Media Reader. The MIT Press, 2003 Watkinson, John. The Art of Digital Video. Focal Press, 2008 Weibel, Peter. Beyond Art A Third Culture. Springer-Verlag/Wien, 2005 Westfahl, Gary. William Gibson. University of Illinois, 2013 Westgeest, Helen. Video Art Theory. A Comparative Approach. Wiley-Blackwell, 2015 Wiener, Norbert. Cybernetics. The MIT Press, 1985 Wiener, Norbert. The Human Use of Human Beings. FA Books, 1989 Wilson, Stephen. Information Arts. Intersections of Art, Science, and Technology. The MIT Press, 2001 X Y Youngblood, Gene, Expanded Cinema. E. P. Dutton & Co., Inc., New York, 1970 Z Zaphiris, Panayiotis; Ang, Chee Siang. Human Computer Interaction: Concepts, Methodologies, Tools, and Applications. Information Science Reference, 2009 Zdebik, Jakub. Deleuze and the Map-Image. Aesthetics, Information, Code, and Digital Art. Bloomsbury, 2019 Zuboff, Shoshana. In the Age of the Smart Machine. The Future of Work and Power. Basic Books, New York, 1988 Zuboff, Shoshana. The Age of Surveillance Capitalism. The Fight for a Human Future at the New Frontier of Power. PublicAffairs Books, 2019


BG Борхес, Хорхе Луис, Градината с разклоняващите се пътеки Гибсън, Уилям. Невромантик. Камея, София, 1996 Дельоз, Жил; Гатари, Феликс. Ризома. Маклуън, Маршъл. Средството е съобщението Харауей, Дона, Киборг манифест


Търси се: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture Shanken, Edward. Art and Electronic Media. Phaidon Press, 2009

Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason - White Heat Cold Logic. British Computer Art 1960–1980. The MIT Press, 2007

Schwartzman, Madeline. See Yourself Sensing. Redefining Human Perception. Black Dog Publishing, 2011

Skrebowski, Luke. Practicable. From Participation to Interaction in Contemporary Art. The MIT Press, 2016

Paul, Christiane. New Media in the White Cube and Beyond: Curatorial Models for Digital Art. University of California Press, 2008

Midson, Scott A. Cyborg Theology. Humans, Technology and God. I. B. Tauris, 2017 Marinetti. Critical Writings: New Edition

Marinetti, Filippo-Tommaso. Mafarka the Futurist.

We Are in Open Circuits

Davidson, Michael. Invalid Modernism: Disability and the Missing Body of the Aesthetic. Oxford University Press, 2019

Stafford, Barbara Maria; Frances Terpak (coauthor). Devices of Wonder: From the World in a

Box to Images on a Screen. Getty Research Institute, 2002.

Castriota, David. Myth, Ethos, and Actuality: Official Art in Fifth-Century B.C. Athens. London: University of Wisconsin Press, 1992

Paul A. Mayer. Computer Media And Communication: A Reader