Библиография „Дигитални изкуства“

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Библиография „Дигитални изкуства“

До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на shurelov@nha.bg

За самостоятелно търсене на литература: https://monoskop.org/log/ http://libgen.is/ https://b-ok.cc/

Всеки от вас може да допринесе (дори е приканен), обогатявайки колекцията от текстове, като изпрати съответния файл (на digital.arts@nha.bg) и коректно го въведе в библиографския списък!




Нови заглавия в библиотеката, качени на 18 Януари 2022. Качвам веднъж месечно:

1. Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008

2. Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018

3. Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003

4. Kelly, Caleb. Sound. The MIT Press, 2011

5. Kim, Gerard. Human Computer Interaction: Fundamentals and Practice. CRC Press, 2015

6. Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008

7. Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism: An Introduction. Peter Lang Edition, 2014

8. Goldberg, Roselee. Performance Live Art, 1909 to the Present. Landmark Books Intl, 1979

9. Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018

10. Paasonen, Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005


PhD Guide

Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18) - Rodopi (2004)

Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014

Borgdorff, Henk. The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)


PhD Texts and Free Papers

Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004

Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004

Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985)

Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985)

Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002

Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture)

Burnham, Jack. Real Time Systems. Artforum, 1969

Burnham, Jack. Systems Esthetics. Artforum, 1968

Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media)

Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018

Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.)

Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004

Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004

Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004

Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019.

Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012

Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis

Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004.

Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004

Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004

Furlong, Lucinda. Tracking Video Art: "Image Processing" as a Genre.

Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004

Grau, Oliver. The database of virtual art: for an expanded concept of documentation.

Gigliotti, Davidson. Video Art Was Born Subversive

Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis

Hanhardt, John. New American Video Art. A Historical Survey, 1967-1980

Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004

Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980

Huxley, Julian. Transhumanism. 1958

Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007

Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago

Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001.

Licht, Alan. Sound Art: Origins, Development and Ambiguities

Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007

McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011.

Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924

Reinfrut, David. Screen, Saver

Ryan, Paul. Genealogy of Video, 1988

Schwab, Michael. Early Computer Art and the Meaning of Information, 2003

Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013

Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S

ONLINE RESEARCH JOURNAL ISSN 1753-9854

Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963

Youngblood, Gene. Cinema and The Code. 1989

Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)




Books

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Adam, Alison. Artificial Knowing. Gender and the Thinking Machine. Routledge, 1998

Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007

Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014

Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002

Ascott, Roy. Reframing Consciousness. Art, Mind and Technology. Intellect Books, 1999

Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003

B

Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press Books, 1995

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Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011

Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010

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Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011

Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019

Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005

Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009

Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015

Bey, Hakim. T.A.Z. The Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism. Autonomedia, 2003

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Bolter, Jay David, Richard Grusin. Remediation. Understanding New Media. The MIT Press, 2000

Bourriaud, Nicolas. Relational Aesthetics. les presses du reel, 1998

Boyle, Deirdre. Subject to Change. Guerrilla Television Revisited. Oxford University Press, 1997

Briz, Nick. THOUGHTS ON GLITCH[ART]v2.0

Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016

Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017

Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968

Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71

Burnham, Jack. The Structure of Art. George Braziller, New York, 1973

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Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973

Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014

Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015

Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011

Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019

Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013

Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004

Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013

Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999

Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013

Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993.

Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013

Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009

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Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008

d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994

Dalle Vacche, Angela. Film, Art, New Media. Museum Without Walls. Palgrave Macmillan, 2012

Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009

Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004

De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012

Debord, Guy, Donald Nicholson-Smith. The Society of the Spectacle. Zone Books, 1995

Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018

Delaney, Ben. Sex, Drugs and Tessellation. The truth about Virtual Reality, as revealed in the pages of CyberEdge Journal. CyberEdge Information Services, 2014

Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005

Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007

Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996

Dumbadze, Alexander, Suzanne Hudson. Contemporary Art. 1989 to the Present. Wiley-Blackwell, 2013

Dunne, Anthony. Hertzian Tales. Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press, 2005

Dunne, Anthony; Fiona Raby. Design noir. The secret life of electronic objects. Birkhäuser, 2001

Dunne, Anthony; Fiona Raby. Speculative Everything. Design, Fiction, and Social Dreaming. The MIT Press, 2013

Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001

Dyson, George. Darwin among the machines. The evolution of global intelligence. Basic Books, 1997

Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012

E

Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015

Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005

Emmer, Michele. The Visual Mind II. The MIT Press, 2005

Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008

Everett, Anna. Digital Diaspora. A Race for Cyberspace. State University of New York Press, 2009

F

Featherstone, Mike, Roger Burrows. Cyberspace Cyberbodies Cyberpunk. Cultures of Technological Embodiment. SAGE Publications Ltd, 1996

Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011

Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006

Fleischmann, Monika; Wolfgang Strauss. Performing Data. NCC, Gdansk, 2016

Foster, Hal. Compulsive Beauty. The MIT Press, 1995

Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983

Foster, Hal. Prosthetic Gods. The MIT Press, 2004

Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985

Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008

Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018

Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018

Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005

Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008

G

Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011

Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013

Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020

Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996

Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006

Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002

Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003

Glassner, Andrew. Deep Learning, Vol. 1. From Basics to Practice. The Imaginary Institute, 2018

Glassner, Andrew. Deep Learning, Vol. 2. From Basics to Practice. The Imaginary Institute, 2018

Glassner, Andrew. Processing for Visual Artists. How to Create Expressive Images and Interactive Art. CRC Press, 2018

Goldberg, Ken, Roland Siegwart. Beyond Webcams: an introduction to online robots. The MIT Press, 2001

Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000

Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979

Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014

Graham, Beryl, Sarah Cook, Steve Dietz. Rethinking Curating. Art After New Media. The MIT Press, 2010

Grau, Oliver. Media Art Histories. The MIT Press, 2007

Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003

Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019

Gretchen, Bender, Druckrey Timothy. Culture on the Brink Ideologies of Technology. Bay Press, 1994

Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961

Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995

Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014

H

Halberstam, Judith, Ira Livingston. Posthuman Bodies. Indiana University Press, 1995

Hamilakis, Yannis, Mark Pluciennik, Sarah Tarlow. Thinking through the Body. Archaeologies of Corporeality. Springer US, 2002

Hansell, Gregory R.; Grassie, William. H± Transhumanism and Its Critics. Metanexus Institute, 2011

Hansen, Mark B.N.; Lenoir, Timothy. New Philosophy for New Media. The MIT Press, 2004

Haraway, Donna. Companion Species Manifesto. Dogs, People, and Significant Otherness. Prickly Paradigm Press, Chicago, 2003

Haraway, Donna J. Simians Cyborgs and Women. The Reinvention of Nature. Routledge, New York, 1991

Hazel, Gardiner; Charlie, Gere. Art practice in a digital culture. Ashgate Pub, Ashgate, 2010

High, Kathy, Sherry Miller Hocking, Mona Jimenez. The Emergence of Video Processing Tools. Television Becoming Unglued. Intellect Ltd, 2014

Hine, Christine M. Virtual Ethnography. SAGE Publications, 2000

I

Ihnatowicz, Edward. Cybernetic Art, 1983

Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004

Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000

J

Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014

Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic. Prentice Hall, New Jersey, 1993

Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002

Judovitz, Dalia. The Culture of the Body. Genealogies of Modernity. University of Michigan Press, 2001

K

Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006

Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001

Kaizen, William. Against Immediacy. Video Art and Media Populism. Dartmouth, 2016

Kember, Sarah. Cyberfeminism and Artificial Life. Routledge, 2003

Kim, Jihoon. Between Film, Video and the Digital. Hybrid Moving Images in the Post-Media Age. Bloomsbury Academic, 2016

Kim-Cohen, Seth. In the Blink of an Ear. Toward a Non-Cochlear Sonic Art. The Continuum, New York, 2009

Kinder, Marsha; McPherson, Tara. Transmedia Frictions. The Digital, the Arts, and the Humanities. University of California Press, 2014

Kirby, Michael. Happenings. An Illustrated Anthology. E. P. Dutton & Co., Inc., New York, 1965

Kirkup, Gill, Linda Janes, Kathryn Woodward, Fiona Hovenden. The Gendered Cyborg. A Reader. Routledge, 2000

Klotz, Heinrich. MediaScape (Video Art). Guggenheim Foundation, 1996

Kolko, Beth, Lisa Nakamura, Gilbert Rodman. Race in Cyberspace. Routledge, 2000

Kozel, Susan. Closer. Performance, Technologies, Phenomenology. The MIT Press, 2007

Krausse, Joachim; Lichtenstein, Claude. Your Private Sky. R. Buckminster Fuller. The Art of Design Science. Lars Muller Publishers, Zurich, 1999

Kronman, Linda; Zingerle, Andreas. Behind the Smart World. Saving Deleting and Resurfacing Data. servus.at, Linz, 2015

Krysa, Joasia. Curating Immateriality. The Work of the Curator in the Age of Network Systems, 2006

Krysa, Joasia; Parikka, Jussi. Writing and Unwriting Media Art History. Erkki Kurenniemi in 2048. The MIT Press, 2015

Kurzweil, Ray. How to Create a Mind. The Secret of Human Thought Revealed. Viking Adult, 2012

Kurzweil, Ray. The Age of Spiritual Machines. When Computers Exceed Human Intelligence. Viking Adult, 1999

Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005

Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013

L

Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990

Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation. Springer-Verlag, New York, 2014

Latour, Bruno. Reassembling the Social. An Introduction to Actor-Network-Theory. Oxford University Press, 2005

Lee, Newton; Digital Da Vinci. Computers in the Arts and Sciences. Springer, 2014

Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner. Packt Publishing, 2014

Lessig, Lawrence. Code. And Other Laws of Cyberspace, Version 2.0. Basic Books, 2006

Lessig, Lawrence. Free Culture: how big media uses technology and the law to lock down culture and control creativity. The Penguin Press, 2004

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Leslie, Esther; Synthetic Worlds. Nature, Art and the Chemical Industry. Reaktion Books Ltd, 2005

Lilley, Stephen. Transhumanism and Society. The Social Debate over Human Enhancement. Springer Netherlands, 2013

Liu, Catherine. Copying Machines. Taking Notes for the Automaton. University of Minnesota Press, 2000

Lombard, Matthew; Biocca, Frank; Freeman, Jonathan; IJsselsteijn, Wijnand. Schaevitz, Rachel J. Immersed in Media. Telepresence Theory, Measurement & Technology. Springer International Publishing, 2015

Lopes, Dominic. A Philosophy of Computer Art. Routledge, 2009

Lovejoy, Margot. Digital Currents. Art in the Electronic Age. Routledge, New York, 2004

Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000

Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001

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Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003

Manovich, Lev. The Language of the New Media. The MIT Press, 2001

Manovich, Lev. Software Takes Command. Bloomsbury Academic, 2013

Marchessault, Janine, Susan Lord. Fluid Screens, Expanded Cinema. University of Toronto Press, Scholarly Publishing Division, 2007

Massumi, Brian. A Shock to Thought Expressions After Deleuze and Guattari. Routledge, New York, 2002

Massumi, Brian. Semblance and Event. Activist Philosophy and the Occurrent Arts. The MIT Press, 2011

Mayer-Schonberger, Viktor; Cukier, Kenneth. Big Data. A Revolution That Will Transform How We Live, Work, and Think. An Eamon Dolan | Houghton Mifflin Harcourt, 2013

Mayor, Adrienne. Gods and Robots. Myths, Machines, and Ancient Dreams of Technology. Princeton University Press, 2018

McCarthy, Kevin F.; Ondaatje, Elizabeth Heneghan. From Celluloid to Cyberspace. The Media Arts and the Changing Arts World. Rand Corporation, 2002

McEvilley, Thomas. The Triumph of Anti-Art. Documentext, 2005

McLuhan, Marshall. Understanding Media The Extensions of Man. The MIT Press, 1994

McRobert Laurie. Char Davies's Immersive Virtual Art and the Essence of Spatiality. University of Toronto Press, Scholarly Publishing Division, 2007

Mealing, Stuart. Computers and Art. Intellect Ltd., Bristol, 2002

Meigh-Andrews, Chris. A History of Video Art. Bloomsbury Academic, 2014

Menkman, Rosa. The Glitch Moment(um). Institute of Network Cultures, Amsterdam, 2011

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Mitchell, William J. Me, The Cyborg Self and the Networked City. The MIT Press, 2004

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Nagel, Roger N.; Michael Brady, Lester A. Gerhardt, Harold F. Davidson (eds.). Robotics and Artificial Intelligence. Springer-Verlag Berlin Heidelberg, 1984 (NATO ASI Series 11) Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996

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Paasonen, Susanna. Figures of Fantasy. Women, Internet & Cyberdiscourse. New York: Peter Lang, 2005

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Paluszek, Michael; Thomas, Stephanie. MATLAB Machine Learning Recipes. Apress Media, 2nd Edition, 2019

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Parker-Starbuck, Jennifer. Cyborg Theatre. Corporeal Technological Intersections in Multimedia Performance. Palgrave Macmillan UK, 2011

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Plant, Sadie. Zeros and Ones: Digital Women + The New Technoculture. Publisher Fourth Estate, 1997

Plunkett, Tom. Oracle Big Data, Handbook. McGraw-Hill Education, 2014

Pomarico, Alessandra. Pedagogy, Otherwise: The Reader. Ecoversities, 2018

Popper, Frank. From Technological to Virtual Art. Mit Press, 2006

Portanova, Stamatia. Moving without a Body. Digital Philosophy and Choreographic Thoughts. The MIT Press, 2013

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Prix Ars Electronica. Cyberarts. Catalogue, 2016

Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001

Q

Quaranta, Domenico. Beyond New Media Art. Link Editions, 2013

R

Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009

Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018

Rees, A.L.; White, Duncan; Ball, Steven; Curtis, David. Expanded Cinema. Art, Performance and Film. Tate Publishing, 2011

Reichardt, Jasia. Cybernetic Serendipity. The Computer and the Arts. Studio International Catalog, 1968

Rinehart, Richard. Documentation and Conservation of the Media Arts

Rosler, Martha. Decoys and Disruptions. Selected Writings, 1975-2001. The MIT Press, 2004

Rothenberg, Jeff. Avoiding Technological Quicksand. Finding a Viable Technical Foundation for Digital Preservation. Council on Library and Information Resources, 1999

Rotman, Brian. Becoming beside ourselves: the alphabet, ghosts, and distributed human being. Duke University Press, 2008

Rush, Michael. Video Art. Thames & Hudson, 2003

S

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