Библиография „Дигитални изкуства“: Разлика между версии

От РЕЧНИК – ДИГИТАЛНИ ИЗКУСТВА
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Ред 179: Ред 179:
   
   


Books
----


A
 
'''Books'''
 
'''A'''
Adam, Alison. Artificial Knowing. Gender and the Thinking Machine. Routledge, 1998
Adam, Alison. Artificial Knowing. Gender and the Thinking Machine. Routledge, 1998
Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007
Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007
Ред 188: Ред 191:
Ascott, Roy. Reframing Consciousness. Art, Mind and Technology. Intellect Books, 1999
Ascott, Roy. Reframing Consciousness. Art, Mind and Technology. Intellect Books, 1999
Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003
Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003
B
'''B'''
Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press Books, 1995
Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press Books, 1995
Barnouw, Erik. Tube of Plenty. The Evolution of American Television. Oxford University Press, 1990
Barnouw, Erik. Tube of Plenty. The Evolution of American Television. Oxford University Press, 1990
Ред 212: Ред 215:
Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71
Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71
Burnham, Jack. The Structure of Art. George Braziller, New York, 1973
Burnham, Jack. The Structure of Art. George Braziller, New York, 1973
C
'''C'''
Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973
Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973
Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014
Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014
Ред 226: Ред 229:
Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013
Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013
Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009
Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009
D
'''D'''
Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008
Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008
d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994
d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994
Ред 246: Ред 249:
Dyson, George. Darwin among the machines. The evolution of global intelligence. Basic Books, 1997
Dyson, George. Darwin among the machines. The evolution of global intelligence. Basic Books, 1997
Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012
Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012
 
'''E'''
E
Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015
Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015
Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005
Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005
Ред 253: Ред 255:
Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008
Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008
Everett, Anna. Digital Diaspora. A Race for Cyberspace. State University of New York Press, 2009
Everett, Anna. Digital Diaspora. A Race for Cyberspace. State University of New York Press, 2009
F
'''F'''
Featherstone, Mike, Roger Burrows. Cyberspace Cyberbodies Cyberpunk. Cultures of Technological Embodiment. SAGE Publications Ltd, 1996
Featherstone, Mike, Roger Burrows. Cyberspace Cyberbodies Cyberpunk. Cultures of Technological Embodiment. SAGE Publications Ltd, 1996
Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011
Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011
Ред 267: Ред 269:
Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005
Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005
Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008
Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008
G
'''G'''
Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011
Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011
Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013
Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013
Ред 290: Ред 292:
Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995
Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995
Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014
Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014
H
'''H'''
Halberstam, Judith, Ira Livingston. Posthuman Bodies. Indiana University Press, 1995
Halberstam, Judith, Ira Livingston. Posthuman Bodies. Indiana University Press, 1995
Hamilakis, Yannis, Mark Pluciennik, Sarah Tarlow. Thinking through the Body. Archaeologies of Corporeality. Springer US, 2002
Hamilakis, Yannis, Mark Pluciennik, Sarah Tarlow. Thinking through the Body. Archaeologies of Corporeality. Springer US, 2002
Ред 300: Ред 302:
High, Kathy, Sherry Miller Hocking, Mona Jimenez. The Emergence of Video Processing Tools. Television Becoming Unglued. Intellect Ltd, 2014
High, Kathy, Sherry Miller Hocking, Mona Jimenez. The Emergence of Video Processing Tools. Television Becoming Unglued. Intellect Ltd, 2014
Hine, Christine M. Virtual Ethnography. SAGE Publications, 2000
Hine, Christine M. Virtual Ethnography. SAGE Publications, 2000
I
'''I'''
Ihnatowicz, Edward. Cybernetic Art, 1983
Ihnatowicz, Edward. Cybernetic Art, 1983
Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004
Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004
Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000
Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000
J
'''J'''
Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014
Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014
Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic.  Prentice Hall, New Jersey, 1993
Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic.  Prentice Hall, New Jersey, 1993
Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002
Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002
Judovitz, Dalia. The Culture of the Body. Genealogies of Modernity. University of Michigan Press, 2001
Judovitz, Dalia. The Culture of the Body. Genealogies of Modernity. University of Michigan Press, 2001
K
'''K'''
Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006
Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006
Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001
Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001
Ред 330: Ред 332:
Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005
Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005
Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013
Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013
L
'''L'''
Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990
Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990
Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation.  Springer-Verlag, New York, 2014
Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation.  Springer-Verlag, New York, 2014
Ред 348: Ред 350:
Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000
Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000
Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001
Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001
M
'''M'''
Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003
Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003
Manovich, Lev. The Language of the New Media. The MIT Press, 2001
Manovich, Lev. The Language of the New Media. The MIT Press, 2001
Ред 370: Ред 372:
Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004
Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004
Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012
Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012
N
'''N'''
Nagel, Roger N.; Michael Brady, Lester A. Gerhardt, Harold F. Davidson (eds.). Robotics and Artificial Intelligence. Springer-Verlag Berlin Heidelberg, 1984 (NATO ASI Series 11) Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996
Nagel, Roger N.; Michael Brady, Lester A. Gerhardt, Harold F. Davidson (eds.). Robotics and Artificial Intelligence. Springer-Verlag Berlin Heidelberg, 1984 (NATO ASI Series 11) Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996
Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007
Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007
Ред 379: Ред 381:
Nunes, Mark. Error Glitch Noise and Jam in New Media Cultures. Continuum, 2011
Nunes, Mark. Error Glitch Noise and Jam in New Media Cultures. Continuum, 2011
Nyce, James; Kahn, Paul. From Memex to Hypertext Vannevar Bush and the Minds Machine.  Academic Press Inc., 1991
Nyce, James; Kahn, Paul. From Memex to Hypertext Vannevar Bush and the Minds Machine.  Academic Press Inc., 1991
O
'''O'''
P
'''P'''
Paasonen, Susanna. Figures of Fantasy. Women, Internet & Cyberdiscourse. New York: Peter Lang, 2005
Paasonen, Susanna. Figures of Fantasy. Women, Internet & Cyberdiscourse. New York: Peter Lang, 2005
Pacey, Arnold. The Culture of Technology. MIT Press, 1983
Pacey, Arnold. The Culture of Technology. MIT Press, 1983
Ред 399: Ред 401:
Prix Ars Electronica. Cyberarts. Catalogue, 2016
Prix Ars Electronica. Cyberarts. Catalogue, 2016
Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001
Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001
Q
'''Q'''
Quaranta, Domenico. Beyond New Media Art. Link Editions, 2013
Quaranta, Domenico. Beyond New Media Art. Link Editions, 2013
R
'''R'''
Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009
Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009
Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018
Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018
Ред 411: Ред 413:
Rotman, Brian. Becoming beside ourselves: the alphabet, ghosts, and distributed human being. Duke University Press, 2008
Rotman, Brian. Becoming beside ourselves: the alphabet, ghosts, and distributed human being. Duke University Press, 2008
Rush, Michael. Video Art. Thames & Hudson, 2003
Rush, Michael. Video Art. Thames & Hudson, 2003
S
'''S'''
Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data.  Amsterdam  University Press, 2016
Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data.  Amsterdam  University Press, 2016
Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013
Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013
Ред 425: Ред 427:
Stocker, Gerfried; Sommerer, Christa; Mignonneau, Laurent. Interactive Art Research. SpringerWienNewYork, 2009
Stocker, Gerfried; Sommerer, Christa; Mignonneau, Laurent. Interactive Art Research. SpringerWienNewYork, 2009
Suchman, Lucy. Human-Machine Reconfigurations. Plans and Situated Actions. Cambridge University Press, 2007
Suchman, Lucy. Human-Machine Reconfigurations. Plans and Situated Actions. Cambridge University Press, 2007
T
'''T'''
Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015
Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015
Tichi, Cecelia. Electronic Hearth. Creating an American Television Culture. Oxford University Press, 1991
Tichi, Cecelia. Electronic Hearth. Creating an American Television Culture. Oxford University Press, 1991
Toffoletti, Kim. Cyborgs and Barbie Dolls. Feminism, Popular Culture and the Posthuman Body. I. B. Tauris, 2007
Toffoletti, Kim. Cyborgs and Barbie Dolls. Feminism, Popular Culture and the Posthuman Body. I. B. Tauris, 2007
Tomkins, Calvin. Marcel Duchamp. The Afternoon Interviews. Badlands Unlimited, 2013
Tomkins, Calvin. Marcel Duchamp. The Afternoon Interviews. Badlands Unlimited, 2013
U
'''U'''
Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014
Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014
Ursprung, Philip; Smithson, Robert; Kaprow, Allan. Allan Kaprow, Robert Smithson, and the limits to Art. University of California Press (2013)
Ursprung, Philip; Smithson, Robert; Kaprow, Allan. Allan Kaprow, Robert Smithson, and the limits to Art. University of California Press (2013)
V
'''V'''
Van Dijck, José; Poell, Thomas; de Waal, Martijn. The Platform Society. Public Values in a Connective World. Oxford University Press, USA, 2018
Van Dijck, José; Poell, Thomas; de Waal, Martijn. The Platform Society. Public Values in a Connective World. Oxford University Press, USA, 2018
Van Saaze, Vivian. Installation Art and the Museum. Presentation and Conservation of Changing Artworks. Amsterdam University Press, 2013
Van Saaze, Vivian. Installation Art and the Museum. Presentation and Conservation of Changing Artworks. Amsterdam University Press, 2013
Ред 439: Ред 441:
Vesna, Victoria. Database Aesthetics. Art in the Age of Information Overflow. University of Minnesota Press, 2007
Vesna, Victoria. Database Aesthetics. Art in the Age of Information Overflow. University of Minnesota Press, 2007
Voegelin, Salome. Listening to Noise and Silence. Towards a Philosophy of Sound Art. The Continuum, New York, 2010
Voegelin, Salome. Listening to Noise and Silence. Towards a Philosophy of Sound Art. The Continuum, New York, 2010
W
'''W'''
Wagner, Richard. The Art Work of the Future, 1895
Wagner, Richard. The Art Work of the Future, 1895
Wardrip, Fruin-Noah, Montfort, Nick. The New Media Reader. The MIT Press, 2003
Wardrip, Fruin-Noah, Montfort, Nick. The New Media Reader. The MIT Press, 2003
Ред 451: Ред 453:
Wilson, Stephen. Information Arts. Intersections of Art, Science, and Technology. The MIT Press, 2001
Wilson, Stephen. Information Arts. Intersections of Art, Science, and Technology. The MIT Press, 2001
Winston, Brian. Media technology and society. A history from the telegraph to the Internet. Routledge, 1998
Winston, Brian. Media technology and society. A history from the telegraph to the Internet. Routledge, 1998
X
'''X'''
Y
'''Y'''
Youngblood, Gene, Expanded Cinema. E. P. Dutton & Co., Inc., New York, 1970
Youngblood, Gene, Expanded Cinema. E. P. Dutton & Co., Inc., New York, 1970
Z
'''Z'''
Zaphiris, Panayiotis; Ang, Chee Siang. Human Computer Interaction: Concepts, Methodologies, Tools, and Applications. Information Science Reference, 2009
Zaphiris, Panayiotis; Ang, Chee Siang. Human Computer Interaction: Concepts, Methodologies, Tools, and Applications. Information Science Reference, 2009
Zdebik, Jakub. Deleuze and the Map-Image. Aesthetics, Information, Code, and Digital Art. Bloomsbury, 2019
Zdebik, Jakub. Deleuze and the Map-Image. Aesthetics, Information, Code, and Digital Art. Bloomsbury, 2019
Ред 462: Ред 464:




BG
'''BG'''
Борхес, Хорхе Луис, Градината с разклоняващите се пътеки
Борхес, Хорхе Луис, Градината с разклоняващите се пътеки
Гибсън, Уилям. Невромантик. Камея, София, 1996
Гибсън, Уилям. Невромантик. Камея, София, 1996
Ред 471: Ред 473:


   
   
Търси се:
'''Търси се:'''


Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture
Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture

Версия от 08:39, 30 юни 2020

Библиография „Дигитални изкуства“

До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на digital.arts@nha.bg

За самостоятелно търсене на литература: https://monoskop.org/log/ http://libgen.is/ https://b-ok.cc/

Всеки от вас може да допринесе (дори е приканен), обогатявайки колекцията от текстове, като изпрати съответния файл (на digital.arts@nha.bg) и коректно го въведе в библиографския списък!




Нови заглавия в библиотеката, качени на 29 юни 2020. Качвам веднъж месечно:

1. Zylinska, Joanna. The Cyborg Experiments: The Extensions of the Body in the Media Age. Continuum, 2002

2. Lopes, Dominic. A Philosophy of Computer Art. Routledge, 2009

3. Menkman, Rosa. The Glitch Moment(um). Institute of Network Cultures, Amsterdam, 2011

4. Grau, Oliver. The database of virtual art: for an expanded concept of documentation.

5. Goldberg, Ken, Roland Siegwart. Beyond Webcams: an introduction to online robots. The MIT Press, 2001

6. Briz, Nick. THOUGHTS ON GLITCH[ART]v2.0

7. Nunes, Mark. Error Glitch Noise and Jam in New Media Cultures. Continuum, 2011

8. Rinehart, Richard. Documentation and Conservation of the Media Arts

9. Rothenberg, Jeff. Avoiding Technological Quicksand. Finding a Viable Technical Foundation for Digital Preservation. Council on Library and Information Resources, 1999

10. Steyerl, Hito. The Wretched of the Screen. Sternberg Press, 2012

11. Wagner, Richard. The Art Work of the Future, 1895

12. Boyle, Deirdre. Subject to Change. Guerrilla Television Revisited. Oxford University Press, 1997

13. Barnouw, Erik. Tube of Plenty. The Evolution of American Television. Oxford University Press, 1990

14. Debord, Guy, Donald Nicholson-Smith. The Society of the Spectacle. Zone Books, 1995

15. High, Kathy, Sherry Miller Hocking, Mona Jimenez. The Emergence of Video Processing Tools. Television Becoming Unglued. Intellect Ltd, 2014

16. Hanhardt, John. New American Video Art. A Historical Survey, 1967-1980

17. Ryan. Paul. Genealogy of Video, 1988

18. Gigliotti, Davidson. Video Art Was Born Subversive

19. Marchessault, Janine, Susan Lord. Fluid Screens, Expanded Cinema. University of Toronto Press, Scholarly Publishing Division, 2007

20. Williams, Raymond. Television. Technology and Cultural Form. Routledge, 2003

21. Pearson, Keith Ansell. Viroid Life. Perspectives on Nietzsche and the Transhuman Condition. Routledge, 1997

22. Penny, Simon. Critical Issues in Electronic Media. State University of New York Press, 1995

23. Judovitz, Dalia. The Culture of the Body. Genealogies of Modernity. University of Michigan Press, 2001

24. Everett, Anna. Digital Diaspora. A Race for Cyberspace. State University of New York Press, 2009

25. Featherstone, Mike, Roger Burrows. Cyberspace Cyberbodies Cyberpunk. Cultures of Technological Embodiment. SAGE Publications Ltd, 1996

26. Halberstam, Judith, Ira Livingston. Posthuman Bodies. Indiana University Press, 1995

27. Mayor, Adrienne. Gods and Robots. Myths, Machines, and Ancient Dreams of Technology. Princeton University Press, 2018

28. Dumbadze, Alexander, Suzanne Hudson. Contemporary Art. 1989 to the Present. Wiley-Blackwell, 2013

29. Adam, Alison. Artificial Knowing. Gender and the Thinking Machine. Routledge, 1998

30. Glassner, Andrew. Deep Learning, Vol. 1. From Basics to Practice. The Imaginary Institute, 2018

31. Glassner, Andrew. Deep Learning, Vol. 2. From Basics to Practice. The Imaginary Institute, 2018

32. Glassner, Andrew. Processing for Visual Artists. How to Create Expressive Images and Interactive Art. CRC Press, 2018

33. Dalle Vacche, Angela. Film, Art, New Media. Museum Without Walls. Palgrave Macmillan, 2012

34. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press Books, 1995

35. Gretchen, Bender, Druckrey Timothy. Culture on the Brink Ideologies of Technology. Bay Press, 1994

36. Graham, Beryl, Sarah Cook, Steve Dietz. Rethinking Curating. Art After New Media. The MIT Press, 2010

37. Kolko, Beth, Lisa Nakamura, Gilbert Rodman. Race in Cyberspace. Routledge, 2000

38. Quaranta, Domenico. Beyond New Media Art. Link Editions, 2013

39. Winston, Brian. Media technology and society. A history from the telegraph to the Internet. Routledge, 1998

40. Tichi, Cecelia. Electronic Hearth. Creating an American Television Culture. Oxford University Press, 1991

41. Pacey, Arnold. The Culture of Technology. MIT Press, 1983

42. Dyson, George B. Darwin among the machines. The evolution of global intelligence. Basic Books, 1997

43. Kirkup, Gill, Linda Janes, Kathryn Woodward, Fiona Hovenden. The Gendered Cyborg. A Reader. Routledge, 2000

44. Sheehan, James J., Morton Sosna. The Boundaries of Humanity. University of California Press, 1991

45. Hamilakis, Yannis, Mark Pluciennik, Sarah Tarlow. Thinking through the Body. Archaeologies of Corporeality. Springer US, 2002

46. Benedikt, Michael. Cyberspace. First Steps. The MIT Press, 1991

47. Bolter, Jay David, Richard Grusin. Remediation. Understanding New Media. The MIT Press, 2000

48. Toffoletti, Kim. Cyborgs and Barbie Dolls. Feminism, Popular Culture and the Posthuman Body. I. B. Tauris, 2007

49. Schwartz, Hillel. Culture of the copy. Striking likenesses, unreasonable facsimiles. Zone Books, 2014

50. Kember, Sarah. Cyberfeminism and Artificial Life. Routledge, 2003


PhD Guide

Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18) - Rodopi (2004)

Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014

Borgdorff, Henk. The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)


PhD Texts and Free Papers

Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004 Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004 Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985) Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985) Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002 Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture) Burnham, Jack. Real Time Systems. Artforum, 1969 Burnham, Jack. Systems Esthetics. Artforum, 1968 Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media) Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018 Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.) Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004 Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004 Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004 Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019. Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012 Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004. Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004 Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004 Furlong, Lucinda. Tracking Video Art: "Image Processing" as a Genre. Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004 Grau, Oliver. The database of virtual art: for an expanded concept of documentation. Gigliotti, Davidson. Video Art Was Born Subversive Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis Hanhardt, John. New American Video Art. A Historical Survey, 1967-1980 Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004 Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980 Huxley, Julian. Transhumanism. 1958 Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007 Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001. Licht, Alan. Sound Art: Origins, Development and Ambiguities Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007 McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011. Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924 Reinfrut, David. Screen, Saver Ryan, Paul. Genealogy of Video, 1988 Schwab, Michael. Early Computer Art and the Meaning of Information, 2003 Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013 Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S ONLINE RESEARCH JOURNAL ISSN 1753-9854 Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963 Youngblood, Gene. Cinema and The Code. 1989

Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)




Books

A Adam, Alison. Artificial Knowing. Gender and the Thinking Machine. Routledge, 1998 Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007 Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014 Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002 Ascott, Roy. Reframing Consciousness. Art, Mind and Technology. Intellect Books, 1999 Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003 B Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press Books, 1995 Barnouw, Erik. Tube of Plenty. The Evolution of American Television. Oxford University Press, 1990 Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011 Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010 Bender, Gretchen; Druckrey, Timothy. Culture on the Brink. Ideologies of Technology. Bay Press, Seattle, 1994 Benedikt, Michael. Cyberspace. First Steps. The MIT Press, 1991 Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011 Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019 Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005 Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009 Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015 Bey, Hakim. T.A.Z. The Temporary Autonomous Zone, Ontological Anarchy, Poetic Terrorism. Autonomedia, 2003 Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009 Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995 Bolter, Jay David, Richard Grusin. Remediation. Understanding New Media. The MIT Press, 2000 Bourriaud, Nicolas. Relational Aesthetics. les presses du reel, 1998 Boyle, Deirdre. Subject to Change. Guerrilla Television Revisited. Oxford University Press, 1997 Briz, Nick. THOUGHTS ON GLITCH[ART]v2.0 Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016 Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017 Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968 Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71 Burnham, Jack. The Structure of Art. George Braziller, New York, 1973 C Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973 Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014 Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015 Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011 Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019 Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013 Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004 Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013 Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999 Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013 Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993. Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013 Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009 D Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008 d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994 Dalle Vacche, Angela. Film, Art, New Media. Museum Without Walls. Palgrave Macmillan, 2012 Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009 Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004 De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012 Debord, Guy, Donald Nicholson-Smith. The Society of the Spectacle. Zone Books, 1995 Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018 Delaney, Ben. Sex, Drugs and Tessellation. The truth about Virtual Reality, as revealed in the pages of CyberEdge Journal. CyberEdge Information Services, 2014 Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005 Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007 Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996 Dumbadze, Alexander, Suzanne Hudson. Contemporary Art. 1989 to the Present. Wiley-Blackwell, 2013 Dunne, Anthony. Hertzian Tales. Electronic Products, Aesthetic Experience, and Critical Design. The MIT Press, 2005 Dunne, Anthony; Fiona Raby. Design noir. The secret life of electronic objects. Birkhäuser, 2001 Dunne, Anthony; Fiona Raby. Speculative Everything. Design, Fiction, and Social Dreaming. The MIT Press, 2013 Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001 Dyson, George. Darwin among the machines. The evolution of global intelligence. Basic Books, 1997 Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012 E Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015 Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005 Emmer, Michele. The Visual Mind II. The MIT Press, 2005 Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008 Everett, Anna. Digital Diaspora. A Race for Cyberspace. State University of New York Press, 2009 F Featherstone, Mike, Roger Burrows. Cyberspace Cyberbodies Cyberpunk. Cultures of Technological Embodiment. SAGE Publications Ltd, 1996 Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011 Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006 Fleischmann, Monika; Wolfgang Strauss. Performing Data. NCC, Gdansk, 2016 Foster, Hal. Compulsive Beauty. The MIT Press, 1995 Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983 Foster, Hal. Prosthetic Gods. The MIT Press, 2004 Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985 Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008 Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018 Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018 Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005 Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008 G Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011 Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013 Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020 Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996 Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006 Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002 Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003 Glassner, Andrew. Deep Learning, Vol. 1. From Basics to Practice. The Imaginary Institute, 2018 Glassner, Andrew. Deep Learning, Vol. 2. From Basics to Practice. The Imaginary Institute, 2018 Glassner, Andrew. Processing for Visual Artists. How to Create Expressive Images and Interactive Art. CRC Press, 2018 Goldberg, Ken, Roland Siegwart. Beyond Webcams: an introduction to online robots. The MIT Press, 2001 Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000 Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979 Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014 Graham, Beryl, Sarah Cook, Steve Dietz. Rethinking Curating. Art After New Media. The MIT Press, 2010 Grau, Oliver. Media Art Histories. The MIT Press, 2007 Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003 Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019 Gretchen, Bender, Druckrey Timothy. Culture on the Brink Ideologies of Technology. Bay Press, 1994 Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961 Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995 Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014 H Halberstam, Judith, Ira Livingston. Posthuman Bodies. Indiana University Press, 1995 Hamilakis, Yannis, Mark Pluciennik, Sarah Tarlow. Thinking through the Body. Archaeologies of Corporeality. Springer US, 2002 Hansell, Gregory R.; Grassie, William. H± Transhumanism and Its Critics. Metanexus Institute, 2011 Hansen, Mark B.N.; Lenoir, Timothy. New Philosophy for New Media. The MIT Press, 2004 Haraway, Donna. Companion Species Manifesto. Dogs, People, and Significant Otherness. Prickly Paradigm Press, Chicago, 2003 Haraway, Donna J. Simians Cyborgs and Women. The Reinvention of Nature. Routledge, New York, 1991 Hazel, Gardiner; Charlie, Gere. Art practice in a digital culture. Ashgate Pub, Ashgate, 2010 High, Kathy, Sherry Miller Hocking, Mona Jimenez. The Emergence of Video Processing Tools. Television Becoming Unglued. Intellect Ltd, 2014 Hine, Christine M. Virtual Ethnography. SAGE Publications, 2000 I Ihnatowicz, Edward. Cybernetic Art, 1983 Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004 Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000 J Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014 Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic. Prentice Hall, New Jersey, 1993 Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002 Judovitz, Dalia. The Culture of the Body. Genealogies of Modernity. University of Michigan Press, 2001 K Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006 Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001 Kaizen, William. Against Immediacy. Video Art and Media Populism. Dartmouth, 2016 Kember, Sarah. Cyberfeminism and Artificial Life. Routledge, 2003 Kim, Jihoon. Between Film, Video and the Digital. Hybrid Moving Images in the Post-Media Age. Bloomsbury Academic, 2016 Kim-Cohen, Seth. In the Blink of an Ear. Toward a Non-Cochlear Sonic Art. The Continuum, New York, 2009 Kinder, Marsha; McPherson, Tara. Transmedia Frictions. The Digital, the Arts, and the Humanities. University of California Press, 2014 Kirby, Michael. Happenings. An Illustrated Anthology. E. P. Dutton & Co., Inc., New York, 1965 Kirkup, Gill, Linda Janes, Kathryn Woodward, Fiona Hovenden. The Gendered Cyborg. A Reader. Routledge, 2000 Klotz, Heinrich. MediaScape (Video Art). Guggenheim Foundation, 1996 Kolko, Beth, Lisa Nakamura, Gilbert Rodman. Race in Cyberspace. Routledge, 2000 Kozel, Susan. Closer. Performance, Technologies, Phenomenology. The MIT Press, 2007 Krausse, Joachim; Lichtenstein, Claude. Your Private Sky. R. Buckminster Fuller. The Art of Design Science. Lars Muller Publishers, Zurich, 1999 Kronman, Linda; Zingerle, Andreas. Behind the Smart World. Saving Deleting and Resurfacing Data. servus.at, Linz, 2015 Krysa, Joasia. Curating Immateriality. The Work of the Curator in the Age of Network Systems, 2006 Krysa, Joasia; Parikka, Jussi. Writing and Unwriting Media Art History. Erkki Kurenniemi in 2048. The MIT Press, 2015 Kurzweil, Ray. How to Create a Mind. The Secret of Human Thought Revealed. Viking Adult, 2012 Kurzweil, Ray. The Age of Spiritual Machines. When Computers Exceed Human Intelligence. Viking Adult, 1999 Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005 Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013 L Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990 Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation. Springer-Verlag, New York, 2014 Latour, Bruno. Reassembling the Social. An Introduction to Actor-Network-Theory. Oxford University Press, 2005 Lee, Newton; Digital Da Vinci. Computers in the Arts and Sciences. Springer, 2014 Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner. Packt Publishing, 2014 Lessig, Lawrence. Code. And Other Laws of Cyberspace, Version 2.0. Basic Books, 2006 Lessig, Lawrence. Free Culture: how big media uses technology and the law to lock down culture and control creativity. The Penguin Press, 2004 le Witt, Sol. Paragraphs on Conceptual Art. Artforum, 1967 Leslie, Esther; Synthetic Worlds. Nature, Art and the Chemical Industry. Reaktion Books Ltd, 2005 Lilley, Stephen. Transhumanism and Society. The Social Debate over Human Enhancement. Springer Netherlands, 2013 Liu, Catherine. Copying Machines. Taking Notes for the Automaton. University of Minnesota Press, 2000 Lombard, Matthew; Biocca, Frank; Freeman, Jonathan; IJsselsteijn, Wijnand. Schaevitz, Rachel J. Immersed in Media. Telepresence Theory, Measurement & Technology. Springer International Publishing, 2015 Lopes, Dominic. A Philosophy of Computer Art. Routledge, 2009 Lovejoy, Margot. Digital Currents. Art in the Electronic Age. Routledge, New York, 2004 Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000 Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001 M Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003 Manovich, Lev. The Language of the New Media. The MIT Press, 2001 Manovich, Lev. Software Takes Command. Bloomsbury Academic, 2013 Marchessault, Janine, Susan Lord. Fluid Screens, Expanded Cinema. University of Toronto Press, Scholarly Publishing Division, 2007 Massumi, Brian. A Shock to Thought Expressions After Deleuze and Guattari. Routledge, New York, 2002 Massumi, Brian. Semblance and Event. Activist Philosophy and the Occurrent Arts. The MIT Press, 2011 Mayer-Schonberger, Viktor; Cukier, Kenneth. Big Data. A Revolution That Will Transform How We Live, Work, and Think. An Eamon Dolan | Houghton Mifflin Harcourt, 2013 Mayor, Adrienne. Gods and Robots. Myths, Machines, and Ancient Dreams of Technology. Princeton University Press, 2018 McCarthy, Kevin F.; Ondaatje, Elizabeth Heneghan. From Celluloid to Cyberspace. The Media Arts and the Changing Arts World. Rand Corporation, 2002 McEvilley, Thomas. The Triumph of Anti-Art. Documentext, 2005 McLuhan, Marshall. Understanding Media The Extensions of Man. The MIT Press, 1994 McRobert Laurie. Char Davies's Immersive Virtual Art and the Essence of Spatiality. University of Toronto Press, Scholarly Publishing Division, 2007 Mealing, Stuart. Computers and Art. Intellect Ltd., Bristol, 2002 Meigh-Andrews, Chris. A History of Video Art. Bloomsbury Academic, 2014 Menkman, Rosa. The Glitch Moment(um). Institute of Network Cultures, Amsterdam, 2011 Mignonneau, Laurent; Sommerer, Christa. Wonderful Life. Gdansk, Catalogue, 2012 Mitchell, William J. Me, The Cyborg Self and the Networked City. The MIT Press, 2004 More, Max; Vita-More, Natasha. The Transhumanist Reader. Classical and Contemporary Essays on the Science, Technology, and Philosophy of the Human Future. Wiley-Blackwell, 2013 Moser, Mary Anne; MacLeod, Douglas. Immersed in Тechnology. Аrt and Virtual Environments. MIT Press, 1996 Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004 Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012 N Nagel, Roger N.; Michael Brady, Lester A. Gerhardt, Harold F. Davidson (eds.). Robotics and Artificial Intelligence. Springer-Verlag Berlin Heidelberg, 1984 (NATO ASI Series 11) Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996 Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007 Nissenbaum, Helen; Varnelis, Kazys. Modulated Cities: Networked Spaces, Reconstituted Subjects, The Architectural League of New York Noll, A. Michael. Principles of Modern Communications Technology. Artech House, 2001 Noll, A. Michael. The Digital Computer as a Creative Medium. IEEE Spectrum Vol. 4, No. 10, 1967 Novak, David; Sakakeeny, Matt. Keywords in Sound. Duke University Press, 2015 Nunes, Mark. Error Glitch Noise and Jam in New Media Cultures. Continuum, 2011 Nyce, James; Kahn, Paul. From Memex to Hypertext Vannevar Bush and the Minds Machine. Academic Press Inc., 1991 O P Paasonen, Susanna. Figures of Fantasy. Women, Internet & Cyberdiscourse. New York: Peter Lang, 2005 Pacey, Arnold. The Culture of Technology. MIT Press, 1983 Paik, Nam June. Exposition of Music Electronic Television. Revisited. 1964 Paluszek, Michael; Thomas, Stephanie. MATLAB Machine Learning Recipes. Apress Media, 2nd Edition, 2019 Paul, Christiane. A Companion to Digital Art. Wiley-Blackwell, 2016. Paul, Christiane. Digital art. Thames & Hudson, 2003 Parker-Starbuck, Jennifer. Cyborg Theatre. Corporeal Technological Intersections in Multimedia Performance. Palgrave Macmillan UK, 2011 Pearson, Keith Ansell. Viroid Life. Perspectives on Nietzsche and the Transhuman Condition. Routledge, 1997 Penny, Simon. Critical Issues in Electronic Media. State University of New York Press, 1995 Pias, Claus; Vogl, Joseph. Cybernetics. The Macy Conferences 1946-1953. The Complete Transactions, 2016 Plant, Sadie. Zeros and Ones: Digital Women + The New Technoculture. Publisher Fourth Estate, 1997 Plunkett, Tom. Oracle Big Data, Handbook. McGraw-Hill Education, 2014 Pomarico, Alessandra. Pedagogy, Otherwise: The Reader. Ecoversities, 2018 Popper, Frank. From Technological to Virtual Art. Mit Press, 2006 Portanova, Stamatia. Moving without a Body. Digital Philosophy and Choreographic Thoughts. The MIT Press, 2013 Prix Ars Electronica. Cyber Arts. Catalogue, 2018 Prix Ars Electronica. Cyberarts. Catalogue, 2016 Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001 Q Quaranta, Domenico. Beyond New Media Art. Link Editions, 2013 R Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009 Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018 Rees, A.L.; White, Duncan; Ball, Steven; Curtis, David. Expanded Cinema. Art, Performance and Film. Tate Publishing, 2011 Reichardt, Jasia. Cybernetic Serendipity. The Computer and the Arts. Studio International Catalog, 1968 Rinehart, Richard. Documentation and Conservation of the Media Arts Rosler, Martha. Decoys and Disruptions. Selected Writings, 1975-2001. The MIT Press, 2004 Rothenberg, Jeff. Avoiding Technological Quicksand. Finding a Viable Technical Foundation for Digital Preservation. Council on Library and Information Resources, 1999 Rotman, Brian. Becoming beside ourselves: the alphabet, ghosts, and distributed human being. Duke University Press, 2008 Rush, Michael. Video Art. Thames & Hudson, 2003 S Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data. Amsterdam University Press, 2016 Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013 Schwartz, Hillel. Culture of the copy. Striking likenesses, unreasonable facsimiles. Zone Books, 2014 Serexhe, Bernhard. Preservation of Digital Art: Theory and Practice. The project digital art conservation. AMBRA |V, 2013 Sheehan, James J., Morton Sosna. The Boundaries of Humanity. University of California Press, 1991 Sheppard, P. J.; Walker, G. R. Telepresence. Springer US, 1999 Shieber, Stuart M. The Turing Test. Verbal Behavior as the Hallmark of Intelligence. The MIT Press, 2004. Sommerer, Christa; Jain, Lakhmi C.; Mignonneau, Laurent. The Art and Science of Interface and Interaction Design. Vol.1 [Studies in Computational Intelligence]. Springer, 2008 Spinrad, Paul. VJ book. Feral House, 2005 Stein, Dorothy. Ada. A Life and a Legacy. The MIT Press, 1985 Steyerl, Hito. The Wretched of the Screen. Sternberg Press, 2012 Stocker, Gerfried; Sommerer, Christa; Mignonneau, Laurent. Interactive Art Research. SpringerWienNewYork, 2009 Suchman, Lucy. Human-Machine Reconfigurations. Plans and Situated Actions. Cambridge University Press, 2007 T Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015 Tichi, Cecelia. Electronic Hearth. Creating an American Television Culture. Oxford University Press, 1991 Toffoletti, Kim. Cyborgs and Barbie Dolls. Feminism, Popular Culture and the Posthuman Body. I. B. Tauris, 2007 Tomkins, Calvin. Marcel Duchamp. The Afternoon Interviews. Badlands Unlimited, 2013 U Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014 Ursprung, Philip; Smithson, Robert; Kaprow, Allan. Allan Kaprow, Robert Smithson, and the limits to Art. University of California Press (2013) V Van Dijck, José; Poell, Thomas; de Waal, Martijn. The Platform Society. Public Values in a Connective World. Oxford University Press, USA, 2018 Van Saaze, Vivian. Installation Art and the Museum. Presentation and Conservation of Changing Artworks. Amsterdam University Press, 2013 Verwoert, Jan. Bas Jan Ader. In Search of the Miraculous. Afterall Books, 2006 Vesna, Victoria. Database Aesthetics. Art in the Age of Information Overflow. University of Minnesota Press, 2007 Voegelin, Salome. Listening to Noise and Silence. Towards a Philosophy of Sound Art. The Continuum, New York, 2010 W Wagner, Richard. The Art Work of the Future, 1895 Wardrip, Fruin-Noah, Montfort, Nick. The New Media Reader. The MIT Press, 2003 Watkinson, John. The Art of Digital Video. Focal Press, 2008 Weibel, Peter. Beyond Art A Third Culture. Springer-Verlag/Wien, 2005 Westfahl, Gary. William Gibson. University of Illinois, 2013 Westgeest, Helen. Video Art Theory. A Comparative Approach. Wiley-Blackwell, 2015 Wiener, Norbert. Cybernetics. The MIT Press, 1985 Wiener, Norbert. The Human Use of Human Beings. FA Books, 1989 Williams, Raymond. Television. Technology and Cultural Form. Routledge, 2003 Wilson, Stephen. Information Arts. Intersections of Art, Science, and Technology. The MIT Press, 2001 Winston, Brian. Media technology and society. A history from the telegraph to the Internet. Routledge, 1998 X Y Youngblood, Gene, Expanded Cinema. E. P. 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BG Борхес, Хорхе Луис, Градината с разклоняващите се пътеки Гибсън, Уилям. Невромантик. Камея, София, 1996 Дельоз, Жил; Гатари, Феликс. Ризома. Маклуън, Маршъл. Средството е съобщението Харауей, Дона, Киборг манифест


Търси се:

Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture

Shanken, Edward. Art and Electronic Media. Phaidon Press, 2009

Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason. White Heat Cold Logic. British Computer Art 1960–1980. The MIT Press, 2007

Schwartzman, Madeline. See Yourself Sensing. Redefining Human Perception. Black Dog Publishing, 2011

Skrebowski, Luke. Practicable. From Participation to Interaction in Contemporary Art. The MIT Press, 2016

Paul, Christiane. New Media in the White Cube and Beyond: Curatorial Models for Digital Art. University of California Press, 2008

Midson, Scott A. Cyborg Theology. Humans, Technology and God. I. B. Tauris, 2017 Marinetti. Critical Writings: New Edition

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