Библиография „Дигитални изкуства“: Разлика между версии
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(Не са показани 15 междинни версии от същия потребител) | |||
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До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на '''shurelov@nha.bg''' | |||
До този архив имат достъп преподаватели, докторанти, студенти и практиканти в Магистърска програма “Дигитални изкуства”, НХА и сътрудници на онлайн платформа "Речник - Дигитални изкуства". Всички заглавия са налични в .pdf формат и могат да бъдат заявени на | |||
За самостоятелно търсене на литература: | За самостоятелно търсене на литература: | ||
Ред 9: | Ред 6: | ||
https://b-ok.cc/ | https://b-ok.cc/ | ||
Всеки от вас може да допринесе (дори е приканен), обогатявайки колекцията от текстове, като изпрати съответния файл (на | Всеки от вас може да допринесе (дори е приканен), обогатявайки колекцията от текстове, като изпрати съответния файл (на shurelov@nha.bg) и коректно го въведе в библиографския списък! | ||
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[[Файл:Dadict_baner_books.jpg|1200px]] | |||
'''Нови заглавия в библиотеката, качени на 06 април 2022. Качвам веднъж месечно:''' | |||
1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010 | |||
2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf | |||
3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008 | |||
4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996 | |||
5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010 | |||
6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016 | |||
7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013 | |||
8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974 | |||
9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012 | |||
10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021 | |||
'''PhD Guide''' | '''PhD Guide''' | ||
Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18) - Rodopi (2004) | Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18 ) - Rodopi (2004) | ||
Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014 | Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014 | ||
Borgdorff | Henk Borgdorff - The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012) | ||
Ред 131: | Ред 50: | ||
Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004 | Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004 | ||
Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004 | Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004 | ||
Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985) | Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985) | ||
Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985) | Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985) | ||
Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002 | Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002 | ||
Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture) | Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture) | ||
Burnham, Jack. Real Time Systems. Artforum, 1969 | Burnham, Jack. Real Time Systems. Artforum, 1969 | ||
Burnham, Jack. Systems Esthetics. Artforum, 1968 | Burnham, Jack. Systems Esthetics. Artforum, 1968 | ||
Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire | Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire | ||
MA (Interactive Media) | MA (Interactive Media) | ||
Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018 | Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018 | ||
Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.) | Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.) | ||
Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004 | Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004 | ||
Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004 | Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004 | ||
Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004 | Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004 | ||
Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019. | Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019. | ||
Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012 | Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012 | ||
Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis | Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis | ||
Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004. | Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004. | ||
Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004 | Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004 | ||
Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004 | Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004 | ||
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004 | Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004 | ||
Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis | Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis | ||
Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004 | Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004 | ||
Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980 | Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980 | ||
Huxley, Julian. Transhumanism. 1958 | Huxley, Julian. Transhumanism. 1958 | ||
Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007 | Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007 | ||
Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago | Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago | ||
Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001 | |||
Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008. PhD Thesis | |||
Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001 | |||
Licht, Alan. Sound Art: Origins, Development and Ambiguities | Licht, Alan. Sound Art: Origins, Development and Ambiguities | ||
Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007 | Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007 | ||
McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011. | McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011. | ||
Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924 | Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924 | ||
Reinfrut, David. Screen, Saver | Reinfrut, David. Screen, Saver | ||
Schwab, Michael. Early Computer Art and the Meaning of Information, 2003 | Schwab, Michael. Early Computer Art and the Meaning of Information, 2003 | ||
Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013 | Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013 | ||
Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S | Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S | ||
ONLINE RESEARCH JOURNAL ISSN 1753-9854 | ONLINE RESEARCH JOURNAL ISSN 1753-9854 | ||
Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963 | Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963 | ||
Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?) | Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?) | ||
'''Books''' | |||
'''A''' | |||
Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008 | |||
Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007 | Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007 | ||
Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014 | Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014 | ||
Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002 | Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002 | ||
Ascott, Roy. Reframing Consciousness. Art | |||
Ascott, Roy. Reframing Consciousness. Art Mind and Technology. Intellect Books, 1999 | |||
Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003 | Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003 | ||
'''B''' | '''B''' | ||
Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011 | Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011 | ||
Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010 | Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010 | ||
Bender, Gretchen; Druckrey, Timothy. Culture on the Brink. Ideologies of Technology. Bay Press, Seattle, 1994 | Bender, Gretchen; Druckrey, Timothy. Culture on the Brink. Ideologies of Technology. Bay Press, Seattle, 1994 | ||
Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011 | Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011 | ||
Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019 | Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019 | ||
Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005 | Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005 | ||
Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009 | Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009 | ||
Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015 | Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015 | ||
Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009 | Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009 | ||
Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995 | Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995 | ||
Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016 | Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016 | ||
Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017 | Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017 | ||
Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968 | Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968 | ||
Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71 | Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71 | ||
Burnham, Jack. The Structure of Art. George Braziller, New York, 1973 | Burnham, Jack. The Structure of Art. George Braziller, New York, 1973 | ||
'''C''' | '''C''' | ||
Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973 | Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973 | ||
Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014 | Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014 | ||
Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015 | Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015 | ||
Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011 | Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011 | ||
Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019 | Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019 | ||
Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013 | Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013 | ||
Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004 | Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004 | ||
Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013 | Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013 | ||
Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999 | Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999 | ||
Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013 | Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013 | ||
Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993 | |||
Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993 | |||
Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013 | Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013 | ||
Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009 | Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009 | ||
'''D''' | '''D''' | ||
Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008 | Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008 | ||
d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994 | d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994 | ||
Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009 | Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009 | ||
Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004 | Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004 | ||
De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012 | De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012 | ||
Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018 | Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018 | ||
Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005 | Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005 | ||
Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007 | Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007 | ||
Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996 | Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996 | ||
Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001 | Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001 | ||
Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012 | Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012 | ||
'''E''' | '''E''' | ||
Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015 | Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015 | ||
Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005 | Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005 | ||
Emmer, Michele. The Visual Mind II. The MIT Press, 2005 | Emmer, Michele. The Visual Mind II. The MIT Press, 2005 | ||
Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008 | Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008 | ||
'''F''' | '''F''' | ||
Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011 | Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011 | ||
Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006 | Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006 | ||
Foster, Hal. Compulsive Beauty. The MIT Press, 1995 | Foster, Hal. Compulsive Beauty. The MIT Press, 1995 | ||
Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983 | Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983 | ||
Foster, Hal. Prosthetic Gods. The MIT Press, 2004 | Foster, Hal. Prosthetic Gods. The MIT Press, 2004 | ||
Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985 | Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985 | ||
Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008 | Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008 | ||
Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018 | Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018 | ||
Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018 | Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018 | ||
Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005 | Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005 | ||
Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008 | Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008 | ||
'''G''' | '''G''' | ||
Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011 | Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011 | ||
Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013 | Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013 | ||
Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020 | Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020 | ||
Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996 | Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996 | ||
Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006 | Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006 | ||
Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002 | Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002 | ||
Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003 | Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003 | ||
Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000 | Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000 | ||
Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979 | Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979 | ||
Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014 | Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014 | ||
Grau, Oliver. Media Art Histories. The MIT Press, 2007 | Grau, Oliver. Media Art Histories. The MIT Press, 2007 | ||
Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003 | Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003 | ||
Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019 | Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019 | ||
Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961 | Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961 | ||
Groth, Sanne Krogh; Schulze, Holger. The Bloomsbury Handbook of Sound Art. Bloomsbury Academic, 2020 | |||
Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995 | Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995 | ||
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Текуща версия към 12:05, 6 април 2022
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Нови заглавия в библиотеката, качени на 06 април 2022. Качвам веднъж месечно:
1. Alaimo, Stacy. Bodily natures. Science, environment, and the material self. Indiana University Press, 2010
2. Alaimo, Stacy. Exposed. Environmental Politics and Pleasures in Posthuman Times. University of Minnesota Press, 2016.pdf
3. Alaimo, Stacy; Susan Hekman. Material feminisms. Indiana University Press, 2008
4. Balsamo, Anne. Technologies of the Gendered Body. Reading Cyborg Women. Duke University Press, 1996
5. Gardiner, Hazel; Gere, Charlie. Art practice in a digital culture. Ashgate Pub, 2010
6. Haacke, Hans. Working conditions-the writings of Hans Haacke. MIT Press, 2016
7. Laurel, Brenda. Computers as Theatre. Addison-Wesley Professional, 2013
8. Burnham, Jack. The Great Western Salt Works. Essays on the Meaning of Post-Formalist Art. George Braziller, 1974
9. Gold, Matthew K. Debates in the Digital Humanities. Univ Of Minnesota Press, 2012
10. Levin, Golan; Brain, Tega. Code as Creative Medium. A Handbook for Computational Art and Design. MIT Press, 2021
PhD Guide
Annette W. Balkema, Henk Slager - Artistic Research - (Lier & Boog Series, 18 ) - Rodopi (2004)
Hannula, Mika; Suoranta, Juha; Vadén, Tere. Artistic Research Methodology. Narrative, Power and the Public. Peter Lang, 2014
Henk Borgdorff - The Conflict of the Faculties. Perspectives on Artistic Research and Academia - Leiden University Press (2012)
PhD Texts and Free Papers
Arns, Inke. Interaction, Participation, Networking Art and Telecommunication. Media Art Net Overview of Media Art. Communication, 2004
Arns, Inke. Social Technologies. Deconstruction, subversion and the utopia of democratic communication. Media Art Net Overview of Media Art. Society, 2004
Art Journal Vol. 45 No. 3. Video: The Reflexive Medium (Fall 1985)
Art Journal Vol. 45 No. 3. London, Barbara. Video A Selected Chronology 1963-1983. (Fall 1985)
Ascott, Roy. Behaviorist Art and the Cybernetic Vision. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, 2002
Burnham, Jack. Art and Technology The Panacea That Failed (1980) (Отпечатано в: Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture)
Burnham, Jack. Real Time Systems. Artforum, 1969
Burnham, Jack. Systems Esthetics. Artforum, 1968
Burton, Tina. Interactive Art Installations: an embodied experience. University of Hertfordshire MA (Interactive Media)
Ciumakova, Ina. Sound Art as Media Art Legacy: Documentation of an Endangered Practice. Master Thesis, 2018
Couchot, Edmond. MEDIA ART: Hybridization And Autonomy (This paper was presented at the REFRESH! conference, First International Conference on the Media Arts, Sciences and Technologies held at the Banff Center sept 29-oct 4 2005 and cosponsored by the Banff New Media Institute, the Database of Virtual Art and Leonardo/ISAST.)
Daniels, Dieter. Media → Art / Art → Media. Forerunners of media art in the first half of the twentieth century. Media Art Net Overview of Media Art. Forerunners, 2004
Daniels, Dieter. Television, Art or Anti-art? Conflict and cooperation between the avant-garde and the mass media in the 1960s and 1970s. Media Art Net Overview of Media Art. MassMedia, 2004
Dinkla, Söke. Virtual Narrations. From the crisis of storytelling to new narration as a mental potentiality. Media Art Net Overview of Media Art. Narration, 2004
Dockray, Sean Patrick. Performing Algorithms Automation and Accident. PhD thesis, 2019.
Dreher, Thomas. History of Computer Art. First published on IASLonline Lessons/Lektionen in NetArt, 2012
Ferrando, Francesca. The Posthuman: Philosophical Posthumanism and Its Others. Universita di Roma, PhD thesis
Frieling, Rudolf; Daniels, Dieter. Media Art can only be Conveyed by Multimedia. Media Art Net Overview of Media Art, 2004.
Frieling, Rudolf. Form Follows Format. Tensions, museums, media technology and media art. Media Art Net Overview of Media Art. Museum, 2004
Frieling, Rudolf. Reality / Mediality. Hybrid processes between art and life. Media Art Net Overview of Media Art. Performance, 2004
Grau, Oliver. Immersion and Interaction. From circular frescoes to interactive image spaces. Media Art Net Overview of Media Art. Immersion, 2004
Guljajeva, Varvara. From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Estonian Academy of Arts, 2018. PhD thesis
Helfert, Heike. Technological Constructions of Space-Time. Aspects of perception. Media Art Net Overview of Media Art. Perception, 2004
Hill, Chris. Attention Production Audience. Performing Video in its First Decade, 1968-1980
Huxley, Julian. Transhumanism. 1958
Ingold, Tim. Materials Against Materiality. Cambridge University Press, 2007
Kluszczynski, Ryszard W. Viewer as Performer or Rhizomatic Archipelago
Krysa, Joasia. SOFTWARE CURATING. The Politics of Curating in/as (as) Open System(s). University of Plymouth, 2008. PhD Thesis
Kusahara, Machiko. Toward Digital Biodiversity. A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment. PhD thesis, 2001
Licht, Alan. Sound Art: Origins, Development and Ambiguities
Licht, Alan. Sound in Space - Source: Modern Painters Vol. 19 No. 9, 2007
McLean, Christopher Alex. Artist-Programmers and Programming Languages for the Arts. Goldsmiths, University of London. PhD thesis, 2011.
Nagy, Laszlo Moholy. Theater Circus Variety. Theater of the Bauhaus, 1924
Reinfrut, David. Screen, Saver
Schwab, Michael. Early Computer Art and the Meaning of Information, 2003
Furball #0 - On Wikileaks Bitcoin Copyleft Three Critiques of Hacktivism. London, 2013
Skrebowski, Luke. All Systems Go: Recovering Jack Burnham’s ‘Systems Aesthetics’. TATE’S
ONLINE RESEARCH JOURNAL ISSN 1753-9854
Sutherland, Ivan Edward. Sketchpad A Man-Machine Graphical Communication System. MIT, PhD, 1963
Атанас Марков - Компютърните технологии при създаване на интерактивни произведения на изобразителното изкуство - PhD (?)
Books
A
Adams, Randy; Gibson, Steve; Arisona, Stefan Müller. Transdisciplinary Digital Art - Sound, Vision and the New Screen. Springer, 2008
Amerika, Mark. META DATA. A Digital Poetics. Leonardo Books, 2007
Archey, Karen; Peckham, Robin. Art Post-Internet. Ullens Center for Contemporary Art, Beijing, 2014
Ascott, Roy. Art, Technology, Consciousness. Mind@Large. Intellect L & D E F a E, 2002
Ascott, Roy. Reframing Consciousness. Art Mind and Technology. Intellect Books, 1999
Ascott, Roy. Telematic Embrace. Visionary Theories of art technology and consciousness. University of California Press, Ltd., 2003
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Bartscherer, Thomas; Coover, Roderick. Switching Codes. Thinking Through Digital Technology in the Humanities and the Arts. The University of Chicago Press, 2011
Bay-Cheng, Sarah; Kattenbelt, Chiel; Lavender, Andy; Nelson, Robin. Mapping Intermediality in Performance. Amsterdam University Press, 2010
Bender, Gretchen; Druckrey, Timothy. Culture on the Brink. Ideologies of Technology. Bay Press, Seattle, 1994
Benjamin, Walter. Early Works 1910-1917. Harvard University Press, 2011
Benthien, Claudia; Lau, Jordis; Marxsen, Maraike M. The Literariness of Media Art. Routledge, 2019
Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Art History. A Subject in Transition. Intellect Books, Computers and the History of Art, 2005
Bentkowska-Kafel, Anna; Cashen, Trish; Gardiner, Hazel. Digital Visual Culture. Theory and Practice. Intellect Books, Computers and the History of Art, 2009
Berry, David M.; Dieter, Michael. Postdigital Aesthetics. Art, Computation And Design. Palgrave Macmillan, 2015
Biro, Matthew. The Dada Cyborg. Visions of the New Human in Weimar Berlin. University of Minnesota Press, 2009
Biocca, Frank; Levy, Mark R. Communication in the Age of Virtual Reality. Lawrence Erlbaum Associates, Inc., 1995
Broeckmann, Andreas. Machine Art in the Twentieth Century. The MIT Press, 2016
Broudhurst, Susan; Price, Sara. Digital bodies. Creativity and Technology in the Arts and Humanities. Palgrave studies in performance and technology, 2017
Burnham, Jack. Beyond Modern Sculpture. The Effect of Science and Technology on the Sculpture of this Century. George Braziller, New York, 1968
Burnham, Jack. Software. Information Technology: Its New Meaning for Art. Catalogue, 1970-71
Burnham, Jack. The Structure of Art. George Braziller, New York, 1973
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Cage, John. Silence. Lectures and Writings. Wesleyan University Press, 1973
Candy, Linda; Ferguson, Sam. Interactive Experience in the Digital Age. Evaluating New Art Practice. Springer International Publishing, 2014
Catricala, Valentino. Media Art. Towards a New Definition of Arts in the Age of Technology. Fondazione Mondo Digitale, 2015
Chun, Wendy Hui Kyong. Programmed Visions. Software and Memory. The MIT Press, 2011
Colakides, Yiannis; Garrett, Marc; Gloerich, Inte. State Machines. Reflections and Actions at the Edge of Digital Citizenship, Finance, and Art. Institute of Network Cultures, Amsterdam, 2019
Coleman, Gabriella. Coding Freedom. The Ethics and Aesthetics of Hacking. Princeton University Press, 2013
Copeland, B Jack. The Essential Turing. Seminal Writings in Computing, Logic, Philosophy, Artificial Intelligence, and Artificial Life. Plus the Secrets of Enigma. Oxford University Press, 2004
Cox, Geoff; McLean, Alex. Speaking Code. The MIT Press, 2013
Coyne, Richard. Technoromanticism. Digital Narrative, Holism, and the Romance of the Real. The MIT Press, 1999
Cramer, Florian. Anti-Media. Ephemera on Speculative Arts. nai010 Publishers, Rotterdam, 2013
Cubitt, Sean. Videography. Video Media as Art and Culture. Macmillan Education UK, 1993
Cubitt, Sean; Thomas, Paul. Relive. Media Art Histories. The MIT Press, 2013
Cubitt, Sean; Thomas, Paul. Re:live. Media Art Histories. Refereed Conference Proceedings. The University of Melbourne & Victorian College of the Arts and Music, 2009
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Da Costa, Beatriz; Philip, Kavita. Tactical biopolitics. Art, Activism, and Technoscience. The MIT Press, 2008
d'Agostino, Peter; Tafler, David. Transmission. Toward a Post-Television Culture. SAGE Publications, Inc, 1994
Daniels, Dieter; Reisinger, Gunther. Net Pioneers 1.0 Contextualizing Early Net-Based Art. Sternberg Press, Berlin, 2009
Davis, Erik. TechGnosis. Myth, Magic and Mysticism in the Age of Information. 5-Star, 2004
De Boever, Arne; Murray, Alex; Roffe, Jon; Woodward, Ashley Woodward. Gilbert Simondon. Being and Technology. Edinburgh University Press Ltd., 2012
Dekker, Annet. Collecting and Conserving Net Art. Routledge, 2018
Dijck, José Van. The Transparent Body. A Cultural Analysis of Medical Imaging. University of Washington Press, 2005
Dixon, Steve. Digital Performance. A History of New Media in Theater, Dance, Performance Art, and Installation. The MIT Press, 2007
Druckrey, Timothy. Electronic Culture. Technology and Visual Representation. Aperture Foundation, 1996
Dyens, Ollivier. Metal and Flesh. The Evolution of Man. Technology Takes Over. Leonardo Books, 2001
Dyson, George. Turing's Cathedral. The Origins of the Digital Universe. Pantheon Books, 2012
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Elwes, Catherine. Installation and the Moving Image. Wallflower Press, 2015
Elwes, Catherine. Video Art. A Guided Tour. I. B. Tauris, 2005
Emmer, Michele. The Visual Mind II. The MIT Press, 2005
Epstein, Robert; Roberts, Gary; Beber, Grace. Parsing the Turing Test. Philosophical and Methodological Issues in the Quest for the Thinking Computer. Springer, 2008
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Feuchtwang, Rachel. Virtueel Platform Research: Blast Theory. 2011
Fishwick, Paul A. Aesthetic Computing. The MIT Press, 2006
Foster, Hal. Compulsive Beauty. The MIT Press, 1995
Foster, Hal. The Anti-Aesthetic. Essays on Postmodern Culture. Bay Press, 1983
Foster, Hal. Prosthetic Gods. The MIT Press, 2004
Franke, Herbert W. Computer Graphics – Computer Art. Springer, Berlin Heidelberg, 1985
Frieling, Rudolf. The Art of Participation. Thames & Hudson, 2008
Fry, Hannah. Hello World. Being Human in the Age of Algorithms. W. W. NORTON, 2018
Fry, Hannah. Hello World. How to Be Human in the Age of the Machine. Random House, 2018
Fuller, Matthew. Media Ecologies. Materialist Energies in Art and Technoculture. The MIT Press, 2005
Fuller, Matthew. Software Studies - A Lexicon. The MIT Press, 2008
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Gabrys, Jennifer. Digital Rubbish. A Natural History of Electronics. University of Michigan Press, 2011
Gansing, Kristoffer. Media Archaeology, Art and Technological Development. Malmo University, 2013
Gansing, Kristopper; Luchs, Inga. The Eternal Network. The Ends and Becomings of Network Culture. Institute of Network Cultures, Amsterdam, 2020
Genosko, Gary. The Guattari Reader. Blackwell Publishers Ltd., 1996
Gere, Charlie. Art, Time and Technology. Berg, Oxford, 2006
Gere, Charlie. Digital Culture. Reaction Books Ltd., London, 2002
Gibson, William. Neuromancer. 20th anniversary edition. ACE Books, 2003
Goldberg, RoseLee. Laurie Anderson. Harry N. Abrams, Inc. Publishers, New York, 2000
Goldberg, RoseLee. Performance Live Art 1909 to the Present. Harry N. Abrams, Inc. Publishers, New York, 1979
Goriunova, Olga. Fun and Software. Exploring Pleasure Paradox and Pain in Computing. Bloomsbury Academic, 2014
Grau, Oliver. Media Art Histories. The MIT Press, 2007
Grau, Oliver. Virtual Art. From Illusion to Immersion. The MIT Press, 2003
Grau, Oliver; Hoth, Janina; Wandl-Vogt, Eveline. Digital Art through the Looking Glass. Edition Donau-Universitat, Krems, 2019
Gropius, Walter. The Theater of the Bauhaus. Wesleyan University Press, 1961
Groth, Sanne Krogh; Schulze, Holger. The Bloomsbury Handbook of Sound Art. Bloomsbury Academic, 2020
Guattari, Felix. Chaosmosis An Ethico-Aesthetic Paradigm. Indiana University Press, 1995
Guins, Raiford. Journal of Visual Culture - Marshall McLuhan's Understanding Media, The Extensions of Man @ 50 Vol. 13. SAGE Publications, 2014
H
Hansell, Gregory R.; Grassie, William. H± Transhumanism and Its Critics. Metanexus Institute, 2011
Hansen, Mark B.N.; Lenoir, Timothy. New Philosophy for New Media. The MIT Press, 2004
Haraway, Donna. Companion Species Manifesto. Dogs, People, and Significant Otherness. Prickly Paradigm Press, Chicago, 2003
Haraway, Donna J. Simians Cyborgs and Women. The Reinvention of Nature. Routledge, New York, 1991
Hazel, Gardiner; Charlie, Gere. Art practice in a digital culture. Ashgate Pub, Ashgate, 2010
I
Ihnatowicz, Edward. Cybernetic Art, 1983
Inman, James A. Computers and Writing. The Cyborg Era. Routledge, 2004
Ishida, Toru; Isbister, Katherine. Digital Cities. Technologies, Experiences, and Future Perspectives. Springer-Verlag Berlin, 2000
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Jaques, Zoe. Children's Literature and the Posthuman. Animal, Environment, Cyborg. Routledge, 2014
Johnson, Howard W.; Graham, Martin. High-speed Digital Design. A Handbook of Black Magic. Prentice Hall, New Jersey, 1993
Jordan, Ken; Packer, Randal. Multimedia From Wagner to Virtual Reality. W. W. Norton & Company, Expanded edition, 2002
K
Kac, Eduardo. Signs of Life. Bio Art and Beyond. The MIT Press, 2006
Kahn, Douglas. Noise Water Meat. A History of Sound in the Arts. The MIT Press, 2001
Kelly, Caleb. Sound. The MIT Press, 2011
Kim, Jihoon. Between Film Video and the Digital. Hybrid Moving Images in the Post-Media Age. Bloomsbury Academic, 2016
Kim, Gerard. Human Computer Interaction Fundamentals and Pravtice. CRC Press, 2015
Kim-Cohen, Seth. In the Blink of an Ear. Toward a Non-Cochlear Sonic Art. The Continuum, New York, 2009
Kinder, Marsha; McPherson, Tara. Transmedia Frictions. The Digital, the Arts, and the Humanities. University of California Press, 2014
Kirby, Michael. Happenings. An Illustrated Anthology. E. P. Dutton & Co., Inc., New York, 1965
Klotz, Heinrich. MediaScape (Video Art). Guggenheim Foundation, 1996
Kozel, Susan. Closer. Performance, Technologies, Phenomenology. The MIT Press, 2007
Krausse, Joachim; Lichtenstein, Claude. Your Private Sky. R. Buckminster Fuller. The Art of Design Science. Lars Muller Publishers, Zurich, 1999
Kronman, Linda; Zingerle, Andreas. Behind the Smart World. Saving Deleting and Resurfacing Data. servus.at, Linz, 2015
Krysa, Joasia. Curating Immateriality. The Work of the Curator in the Age of Network Systems, 2006
Krysa, Joasia; Parikka, Jussi. Writing and Unwriting Media Art History. Erkki Kurenniemi in 2048. The MIT Press, 2015
Kurzweil, Ray. How to Create a Mind. The Secret of Human Thought Revealed. Viking Adult, 2012
Kurzweil, Ray. The Age of Spiritual Machines. When Computers Exceed Human Intelligence. Viking Adult, 1999
Kurzweil, Ray. The Singularity Is Near. When Humans Transcend Biology. Viking Adult, 2005
Kwastek, Katja. Aesthetics of Interaction in Digital Art. The MIT Press, 2013
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Lander, Dan; Lexier, Micah. Sound by Artists. Art Metropole, 1990
Langdon, Melissa. The Work of Art in a Digital Age. Art, Technology and Globalisation. Springer-Verlag, New York, 2014
Lee, Newton; Digital Da Vinci. Computers in the Arts and Sciences. Springer, 2014
Lechner, Patrik. Multimedia Programming Using Max/MSP and TouchDesigner. Packt Publishing, 2014
Lessig, Lawrence. Code. And Other Laws of Cyberspace, Version 2.0. Basic Books, 2006
Lessig, Lawrence. Free Culture: how big media uses technology and the law to lock down culture and control creativity. The Penguin Press, 2004
le Witt, Sol. Paragraphs on Conceptual Art. Artforum, 1967
Leslie, Esther; Synthetic Worlds. Nature, Art and the Chemical Industry. Reaktion Books Ltd, 2005
Liapis, Antonios; Cardalda, Juan Jesús Romero; Ekárt, Anikó. Computational Intelligence in Music, Sound, Art and Design. Springer International Publishing, 2018
Lilley, Stephen. Transhumanism and Society. The Social Debate over Human Enhancement. Springer Netherlands, 2013
Liu, Catherine. Copying Machines. Taking Notes for the Automaton. University of Minnesota Press, 2000
Lombard, Matthew; Biocca, Frank; Freeman, Jonathan; IJsselsteijn, Wijnand. Schaevitz, Rachel J. Immersed in Media. Telepresence Theory, Measurement & Technology. Springer International Publishing, 2015
Lovejoy, Margot. Digital Currents. Art in the Electronic Age. Routledge, New York, 2004
Lunenfeld, Peter. Snap to Grid. A User's Guide to Digital Arts, Media, and Cultures. The MIT Press, 2000
Lunenfeld, Peter. The Digital Dialectic. New Essays on New Media. The MIT Press, 2001
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Malloy, Judy. Women, Art, and Technology. The MIT Press, 2003
Manovich, Lev. The Language of the New Media. The MIT Press, 2001
Manovich, Lev. Software Takes Command. Bloomsbury Academic, 2013
Marinetti, Filippo Tommaso; Ballerini, Luigi. Mafarka il futurista. Mondadori, 2003
Massumi, Brian. A Shock to Thought Expressions After Deleuze and Guattari. Routledge, New York, 2002
Massumi, Brian. Semblance and Event. Activist Philosophy and the Occurrent Arts. The MIT Press, 2011
Mayer-Schonberger, Viktor; Cukier, Kenneth. Big Data. A Revolution That Will Transform How We Live, Work, and Think. An Eamon Dolan | Houghton Mifflin Harcourt, 2013
McCarthy, Kevin F.; Ondaatje, Elizabeth Heneghan. From Celluloid to Cyberspace. The Media Arts and the Changing Arts World. Rand Corporation, 2002
McEvilley, Thomas. The Triumph of Anti-Art. Documentext, 2005
McLuhan, Marshall. Understanding Media The Extensions of Man. The MIT Press, 1994
McRobert Laurie. Char Davies's Immersive Virtual Art and the Essence of Spatiality. University of Toronto Press, Scholarly Publishing Division, 2007
Mealing, Stuart. Computers and Art. Intellect Ltd., Bristol, 2002
Meigh-Andrews, Chris. A History of Video Art. Bloomsbury Academic, 2014
Midson, Scott. Cyborg theology. Humans, Technology and God. I.B.Tauris, 2018
Mignonneau, Laurent; Sommerer, Christa. Wonderful Life. Gdansk, Catalogue, 2012
Mitchell, William J. Me, The Cyborg Self and the Networked City. The MIT Press, 2004
More, Max; Vita-More, Natasha. The Transhumanist Reader. Classical and Contemporary Essays on the Science, Technology, and Philosophy of the Human Future. Wiley-Blackwell, 2013
Moser, Mary Anne; MacLeod, Douglas. Immersed in Тechnology. Аrt and Virtual Environments. MIT Press, 1996
Murray, Timothy. Digital Baroque. New Media Art and Cinematic Folds. University of Minnesota Press, 2004
Flach, Peter. Machine Learning. The Art and Science of Algorithms that Make Sense of Data. Cambridge University Press, 2012
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Negroponte, Nicholas. Being Digital. Hodder and Stoughton, 1996
Nikolai, Carsten. Static fades. JRP|Ringier Exhibition Catalogue, 2007
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Paasonen Susanna. Figures of Fantasy Women: Internet and Cyberdiscourse. Peter Lang, 2005
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Paul, Christiane. A Companion to Digital Art. Wiley-Blackwell, 2016
Paul, Christiane. Digital art. Thames & Hudson, 2003
Parker-Starbuck, Jennifer. Cyborg Theatre. Corporeal Technological Intersections in Multimedia Performance. Palgrave Macmillan UK, 2011
Pias, Claus; Vogl, Joseph. Cybernetics. The Macy Conferences 1946-1953. The Complete Transactions, 2016
Plant, Sadie. Zeros and Ones: Digital Women + The New Technoculture. Publisher Fourth Estate, 1997
Plunkett, Tom. Oracle Big Data, Handbook. McGraw-Hill Education, 2014
Pomarico, Alessandra. Pedagogy, Otherwise: The Reader. Ecoversities, 2018
Popper, Frank. From Technological to Virtual Art. Mit Press, 2006
Portanova, Stamatia. Moving without a Body. Digital Philosophy and Choreographic Thoughts. The MIT Press, 2013
Prix Ars Electronica. Cyber Arts. Catalogue, 2018
Prix Ars Electronica. Cyberarts. Catalogue, 2016
Prix Ars Electronica. Takeover. Who’s Doing the Art of Tomorrow. Catalogue, 2001
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Rainer, Cosima; Rollig, Stella; Daniels, Dieter; Ammer, Manuela. See This Sound. Promises in Sound and Vision. König, Walther, 2009
Randerson, Janine. Weather as Medium. Toward a Meteorological Art. The MIT Press, 2018
Ranisch, Robert; Sorgne, Stefan Lorenz. Post- and Transhumanism An Introduction. Peter Lang Edition, 2014
Rees, A.L.; White, Duncan; Ball, Steven; Curtis, David. Expanded Cinema. Art, Performance and Film. Tate Publishing, 2011
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Schafer, Mirko Tobias; van Es, Karin. The Datafied Society. Studying Culture through Data. Amsterdam University Press, 2016
Scholz, Trebor. Digital Labor. The Internet as a Playground and Factory. Routledge, New York, 2013
Serexhe, Bernhard. Preservation of Digital Art: Theory and Practice. The project digital art conservation. AMBRA |V, 2013
Sheppard, P. J.; Walker, G. R. Telepresence. Springer US, 1999
Shieber, Stuart M. The Turing Test. Verbal Behavior as the Hallmark of Intelligence. The MIT Press, 2004
Sommerer, Christa; Jain, Lakhmi C.; Mignonneau, Laurent. The Art and Science of Interface and Interaction Design. Vol.1 [Studies in Computational Intelligence]. Springer, 2008
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Tercek, Robert; Negroponte, Nicholas. Vaporized. Solid Strategies for Success in a Dematerialized World. Greystone Books LifeTree Media, 2015
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Uroskie, Andrew V. Between the Black Box and the White Cube. Expanded Cinema and Postwar Art. The University of Chicago Press, 2014
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Van Dijck, José; Poell, Thomas; de Waal, Martijn. The Platform Society. Public Values in a Connective World. Oxford University Press, USA, 2018
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Verwoert, Jan. Bas Jan Ader. In Search of the Miraculous. Afterall Books, 2006
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Wardrip, Fruin-Noah, Montfort, Nick. The New Media Reader. The MIT Press, 2003
Watkinson, John. The Art of Digital Video. Focal Press, 2008
Weibel, Peter. Beyond Art A Third Culture. Springer-Verlag/Wien, 2005
Westfahl, Gary. William Gibson. University of Illinois, 2013
Westgeest, Helen. Video Art Theory. A Comparative Approach. Wiley-Blackwell, 2015
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Wiener, Norbert. The Human Use of Human Beings. FA Books, 1989
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Youngblood, Gene, Expanded Cinema. E. P. Dutton & Co., Inc., New York, 1970
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Zaphiris, Panayiotis; Ang, Chee Siang. Human Computer Interaction: Concepts, Methodologies, Tools, and Applications. Information Science Reference, 2009
Zdebik, Jakub. Deleuze and the Map-Image. Aesthetics, Information, Code, and Digital Art. Bloomsbury, 2019
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Zuboff, Shoshana. The Age of Surveillance Capitalism. The Fight for a Human Future at the New Frontier of Power. PublicAffairs Books, 2019
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Woodward, Kathleen. The Myths of Information: Technology and Postindustrial Culture
Shanken, Edward. Art and Electronic Media. Phaidon Press, 2009
Edited by Paul Brown, Charlie Gere, Nicholas Lambert, and Catherine Mason - White Heat Cold Logic. British Computer Art 1960–1980. The MIT Press, 2007
Schwartzman, Madeline. See Yourself Sensing. Redefining Human Perception. Black Dog Publishing, 2011
Skrebowski, Luke. Practicable. From Participation to Interaction in Contemporary Art. The MIT Press, 2016
Paul, Christiane. New Media in the White Cube and Beyond: Curatorial Models for Digital Art. University of California Press, 2008
Midson, Scott A. Cyborg Theology. Humans, Technology and God. I. B. Tauris, 2017
Marinetti. Critical Writings: New Edition
Marinetti, Filippo-Tommaso. Mafarka the Futurist.
We Are in Open Circuits
Davidson, Michael. Invalid Modernism: Disability and the Missing Body of the Aesthetic. Oxford University Press, 2019
Stafford, Barbara Maria; Frances Terpak (coauthor). Devices of Wonder: From the World in a
Box to Images on a Screen. Getty Research Institute, 2002.
Castriota, David. Myth, Ethos, and Actuality: Official Art in Fifth-Century B.C. Athens. London: University of Wisconsin Press, 1992
Paul A. Mayer. Computer Media And Communication: A Reader